Question: Are other players seen simply delayed (but otherwise do exactly the same thing as at the source) or does it try to do some magic to predict the position ahead of latency?
Example: two planes flying side by side, one slightly in front. Can the other see it the other way around? If in a tight formation I fly slightly before the other, does the other see me slightly behind? I don't think I've observed that.
That would mean it is doing some prediction, and if that prediction ends up wrong it has to fix it violently through flip flopping.