The dynamic missing from the MA today that is dominated by vets with up to 20 years constant experience is the unexpected. We know each other's strategies, tactics and in some cases whole bag of tricks. We fly to feilds knowing who to expect and what to expect. Then how to counter or just fade out on the edges and wait. The MA has become mind numbingly boring becasue of that.
A pack of AI fighters suddenly blowing through a stalled field scenario "race around through the ack sorta pick fest", "everyone pull back and wait and see". Would at least break the cycle, especially if they targeted only one Icon type. During that 5 years stretch when missions ruled the MA, the uncertainty of numbers along with not knowing who you were poaching most of the time kept things lively and interesting. Or who was poaching you.....
Old vets really are stuck in their position of what they want out of this game in the MA. 20 years on and being the top of the food chain, reminds me of that famous statement" better to rule in heck than serve in heaven.
I fought against AI during the alpha\beta that I thought MntMan had come back to help test AH3 in his Hog. Granted our special ACM at the nitty gritty are our flaps and even gear out while the AI perform perfectly under all energy states. And we kick all newbies to the curb and pick them on the runway and whatever other cruel indignities we are capable of as very long time old vets.
Very few of us are susceptible to the newbies and we don't care becasue we would rather rule in heck even for a moment. That Catch-22 is great and boring for us, sends them away to play PlanetSide that has 3 countries, constant action, even aircombat, and they can bag even the best of the best vets from time to time against countries with on average 400 players an average night.
We vets who want to rule in heck for even a moment are sending them there. And you can play that game for free if you want to grind. So a few AI blowing through to unsettle everyone's well honed timing giving a few kills to the next generation is not a bad thing. Combat game customers don't tell their friends about the arse whippings they get trying to get off a runway all night long. They talk about the accomplishments they had when they can get off that runway.
All of you know what I'm talking about.