That is the essence of my idea.
I was thinking of an flat topped/cliff sided island that with custom textures might help it look like an carrier.
BUT with a 1/2 mile resolution...it would make it a pretty huge carrier (maybe 2 miles x .5 miles to make the right shape)
I was hoping it might be a way to make it work until the real thing gets implemented.
Oh well !
Ogre:
I can see why vehicles would be difficult
but static objects with default damagability might not be too bad. (i.e. similar objects could have same damage values)
That way HTC would decide damage etc. and
let us make some "custom" objects
Obviously useless speculation without knowledge of the coding and complete thought as to the implications.
Regards,
Snoopi
BTW Ogre very nice work !