Hey Hitech, ^^^ this is the sort of conversation that has gone on for a number of years now. Side imbalance, no fights, hoard or be hoarded. Perhaps, just maybe, the conditions that existed when you implemented various rules, conditions and game mechanics do not fit the current conditions. The lack of decent combat adventure is what finally drove me away, and others I know have cited it as a contributor. I think it may be time to revisit some of the things currently in place and consider if they now help or hinder.
We know this is not without precedence as you have reinstated a text message spam from years ago so we know you are willing to reinstate prior conditions. What confuses me is that change was greeted with almost universal derision yet you persevered with it. Perhaps time to reconsider some of the other mechanics?
Hey Shuffler, before you dive in, take a shot then run away,
I may not be currently playing the game but the exact conditions that these guys are complaining about was a factor in
me not playing. Changing sides to chase the fight only to have it move or disappear on
me left
me with 2 options. Do something which bored
me, like jabo, buff or GV against undefended towns (and let's admit it, with no fight eventuating from these actions it is simply stat padding) or
leave. Guess which option many of us took!
ohhhhhh, I know, if you jabo, buff and GV for long enough the defenders will come I hear you cry. Well, sorry, they do not come in the form of fighters. They come in the form of manned guns and GVs. Woooohooooo the more I 'provoke' the enemy the more it promotes the very behaviour that makes
me want to leave.
I have highlighted the fact this is a personal post about my preferences and my reasons for checking in on the game but not flying. This is done in the hope that responders will not try to convince me that bombing undefended towns or strats is of any use at all other than to increase stats and make people look good to their boyfriends.