Author Topic: Bring Back Trinity  (Read 1269 times)

Offline LCADolby

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Re: Bring Back Trinity
« Reply #15 on: April 22, 2020, 01:35:31 PM »
Trinity only ever worked when 275+ people were on back when LWO/B was up, and even then is was a curious case of wackaNOE.
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Offline Wiley

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Re: Bring Back Trinity
« Reply #16 on: April 22, 2020, 02:26:03 PM »
Trinity only ever worked when 275+ people were on back when LWO/B was up, and even then is was a curious case of wackaNOE.

As I recall it, whackaNOE was more of a player behavior thing than being particularly map dependant.  I might remember wrong though.

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Offline ONTOS

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Re: Bring Back Trinity
« Reply #17 on: April 25, 2020, 02:41:36 PM »
Maybe if Trinity was brought back, maybe the number of players would increase...…….maybe, wouldn't hurt.

Offline Shuffler

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Re: Bring Back Trinity
« Reply #18 on: April 25, 2020, 07:51:07 PM »
The secret to bringing back players is.... SHEEP.
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Offline TDeacon

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Re: Bring Back Trinity
« Reply #19 on: April 30, 2020, 10:24:51 PM »
I always liked Trinity.  It was as people say good for GVs. 

However, it was also good for planes IMHO.  In particular, it gave meaning to planes with good high altitude performance, since there were substantial border areas where you couldn't dive to low alt without crashing into the terrain or getting stuck in a canyon. 

I think the main objection to it was from people who liked to roll bases in the border areas. 

My 2 cents...

Online icepac

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Re: Bring Back Trinity
« Reply #20 on: May 04, 2020, 10:38:12 AM »

You can't bring back trinity with the all seeing Dar.

It just won't be the same.