Author Topic: AI bomber formations in FSO  (Read 2577 times)

Offline Devil 505

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Re: AI bomber formations in FSO
« Reply #30 on: July 05, 2020, 12:26:29 AM »
Like I said before, your test does not adequately represent what is typical in an event, FSO or otherwise.

Rarely are single bombers ever used by players, but when they are they die just as easily if found unescorte. But it's foolish to grade the effectiveness of the AI when the result is the same as a bad player plan gone poorly.

BTW those "Brain-dead bozos" shoot better than most players from the looks of it.
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Offline CptTrips

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Re: AI bomber formations in FSO
« Reply #31 on: July 05, 2020, 01:07:13 AM »
Like I said before, your test does not adequately represent what is typical in an event, FSO or otherwise.

No, that wasn't what I was trying to do.  I just wanted to demonstrate the difference in leathality between the settings we normally use and the lowest settings.  It just didn't seem to make sense to have all 12 bombers shooting just at you.

I just uploaded another one called "Harder Bomber Intercept" that is an exact duplicate but with the hardest settings.  Having those two to compare is probably better demonstrate the difference in the settings effects.

Anyway, I was just trying to show an example of what could be adjusted.

 :salute
« Last Edit: July 05, 2020, 01:16:16 AM by CptTrips »
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Offline akbmzawy

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Re: AI bomber formations in FSO
« Reply #32 on: July 13, 2020, 07:26:31 AM »
Some thoughts on AI:

I'd prefer it to be used in a supplemental form rather than a principal form.

I personally am 100% against AI as I do not think it is necessary at this point in time. Bomber duty is something that FSO squads have endured for nearly 15 years.

AI should be treated as 'auto guns' in an event. Nobody enjoys being shot down or taken out of the fight by manned guns or auto ack, which is why we disable manned ack and set auto ack to a very low damage level (.3 is generally the norm).

I personally would find no enjoyment in finding a large formation of bombers and shooting at them, knowing there are not human players on the other end.

They're pretty, they look cool to dive in on, but are a huge turn-off for the realism enthusiast who plays the game for PvP.

Endured? Some of us would rather fly bombers. I cant afford the upper scale computer set ups that can get over a hundred frames per second.
« Last Edit: July 13, 2020, 07:30:36 AM by akbmzawy »

Offline trap78

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Re: AI bomber formations in FSO
« Reply #33 on: July 13, 2020, 02:02:29 PM »
Unfortunately bomber duty is often something to be "endured" in the FSO. In a US heavy for example; you expect one guy to man an aircraft designed to be operated by a crew of ten. Granted not every one of those ten crew positions are required to fly a simulated run. But at some point you have to commit to the bombadier position and from then until the end of the run you're basically defenseless. It's not very realistic of what attacking a heavy bomber would actually be like. After 15 years of doing it this way, just maybe it's time to explore other alternatives.

Offline 800nate800

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Re: AI bomber formations in FSO
« Reply #34 on: July 20, 2020, 06:15:44 PM »
no, i cant handle the 'AI on my system,
former squeaker, but you wont 1v1 about it
Most my friends are banned......
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Offline Shuffler

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Re: AI bomber formations in FSO
« Reply #35 on: July 21, 2020, 02:55:35 AM »
Endured? Some of us would rather fly bombers. I cant afford the upper scale computer set ups that can get over a hundred frames per second.

AH III does not require anything close to a high end machine.
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Offline perdue3

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Re: AI bomber formations in FSO
« Reply #36 on: July 21, 2020, 05:15:18 PM »
AH III does not require anything close to a high end machine.

Good info.   :aok
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Offline kilo2

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Re: AI bomber formations in FSO
« Reply #37 on: July 21, 2020, 09:43:38 PM »
Not a fan of AI, willing to try it but I really don't see why it would be needed.
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