Maps bore you but the fight is the fight. Look for the fight. Use the FORCE....
One would have to look at his or her definition of a "fight".
I look for fights, most of the time I fly a plane that really can't run from a fight, especially from a single engine fighter.
Today, the first time I upped, I got swarmed under by "fighters" on the country that outnumbered both the other sides combined by 50%.
Sure, I could have upped from a base farther back, would have made no difference as at some point "quantity takes on a quality of it's own".
Later on, I saw a single fighter hitting a town, upped a fighter, even flew directly under him to see if he would fight........nope, he "extended" toward his base, and safety.
Saw a bomber approaching a base, took off late, tried to get to his alt...........he ran for home as soon as I got near co alt.
HiTech "could" implement some rules to further encourage players to balance the side, but inevitable there would be those who would threaten to quit............it's a Catch-22 situation I think for him, and ultimately, we, the player base.
I know times change, and while I look back on yesteryear and the fights that took place in the arenas, I've had to admit over the past few months of flying in the arena that those times are gone forever. The players dictate how gameplay progresses, HT can only do so much. I have to admit that the style of gameplay I see now isn't what I want to see in a game, or be involved in.
"The future of the game: let's help write it"..........that starts with policing our own in game behaviors, asking ourselves if said behaviors and tendencies are welcoming to new players.