Which is what makes AH3 VR superior to ALL other WW2 VR flight sims I have tried.
In the name of realism they take out hat views and require neck breaking impossible 6 views ruining the game IMO
Eagler
This x 1000. I should link the two threads I participated in on ED's forums trying to get this idea some momentum in DCS. When HT first implemented the hat view system into VR, I posted that day (maybe the day after) about how important a feature this is, as VR does NOT allow one to use their peripheral vision, something that anyone who is a pilot knows you use (or anyone else for that matter) to look past your 3 to 9 line, so that you don't have to crank your neck and point it nearly directly in the direction you want to see - like VR works at the moment. You should have seen the howling about how "wrong" I was about VR and this issue, yet for some reason none of the detractors wanted to fly pvp against me to prove it, them in their VR units they claim were "perfectly realistic", and me using trackIR/hat view (which will smoke a VR player every time as it's so much faster and easier to maintain visuals of what your opponent is doing post merge behind you).
I used every VR unit offered since the Rift Kit, all but the Xtal, right up to the G2 right now, and fly 4 games and 1 racing sim, so don't get me wrong, I really like VR, but other than AH3, it's a massive disadvantage vs TrackIR/hat views in terms of fighting other human players in PVP, due to the above issue. HT figured out how to have it both ways.