I like the idea in principle, but I'd like to see some format changes from regular Fortress Europe.
Sure, I'm always interested in feedback that help improves my events.
First of all, there needs to be some set player/squad registration. Either like FSO or a scenario. Along with that comes some idea of organized side leadership. I really like the rotating CiC format of FSO.
While I really like this idea, I'm not sure if it can be done. Spikes would know, as he has handled the website in the past. I guess it could be done old school with paper and pen and tracked somewhere online. We also have to worry about participation, it may start really small. And sadly, with current AH numbers it may not go anywhere.
Second, the total length of the campaign needs to be far shorter than FE. I'm talking 10-12 frames at maximum. FE is 9 official frames in and the planes are pretty much unchanged. I know a long campaign seemed like a great idea at first, but to be brutally honest, FE has gone stale to me. But it's not just the planes, the mission profile is the same frame to frame. It seems to me that the only things that really change from frame to frame is the number of bombers and how good the AI is in them - and those are the two elements that really need consistency.
I'm game for that, would you like to switch up the plane set now? Add the P-51B and G-14/A-8 this Saturday? Perhaps a chart showing progression would be helpful to see exactly how fast you would like to progress.
I'd love to do either an Eastern Front or Western Desert campaign and I've been noodling with some spreadsheets about those designs in between making skins. Once I finish the skin batch for this month, I'd be happy to share what I've got with you and to go more in depth about my ideas.
Right now I have created three different missions:
- Malta 1942 features two large formations of He 111s and Ju 88s striking Malta.
- Demyansk 1942 features 3 formations of nine low level IL-2s striking the Demyansk City Strat on the new Russia Map.
- Rabaul 1943 features one large formation of B-25Cs striking the Rabaul Port on the New Britain Map.
I'm happy to cook any mission up you like, and I am currently testing some different features of the Mission Editor to expand on gameplay. Still, the main focus will be on AI Bombers/Attackers, with human players being in the role of escort, interceptor, or bomber pilot.