A 2 country idea for the MA svcks.
Population scenario: Rooks = 20 players, Knights = 22 players, Bishops = 40 players.
Switch from Bishops to Rooks = earn 20 perks and a 6 hour wait to switch again.
Switch from Bishops to Knights = earn 18 perks and a 6 hour wait to switch again.
Switch from Knights to Rooks = earn 2 perks and a 6 hour wait to switch again.
Switch from Knights to Bishop = costs 18 perks and a 6 hour wait to switch again.
Switch from Rooks to Knights = costs 2 perks and a 6 hour wait to switch again.
Switch from Rooks to Bishops = costs 20 perks and a 6 hour wait to switch again.
Why keep the wait time? To keep a player from farming excessive perks every time the balance shifts.
What warning box pops up in the O Club when you select a switch to another side?
"Switching to ______ will result in a loss of ______ perk points and a 6 hour wait to switch again. Yes/No?"
or
"Switching to ______ will result in earning _______ perk points but you will have a six hour wait to switch again. Yes/No?"
Oh, and reinstitute the original ENY equipment penalties.
*ShruG*
My version of having HiTech nanny code the game further (which is a shame but ..... ). SMDH