Author Topic: Landing strip at factories  (Read 1394 times)

Offline Spikes

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Re: Landing strip at factories
« Reply #15 on: March 04, 2021, 12:35:33 PM »
Historically I'd say a strip at the City would be accurate. In my findings from airfield research, most major cities had large fields with a multitude of satellite fields around, even if they were small emergency 'fieldstrips'. Since our city has an industrial complex, I'd put it in line with a medium to large city for sure.
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Offline DmonSlyr

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Re: Landing strip at factories
« Reply #16 on: March 04, 2021, 02:52:48 PM »
I'm fine with it, even though I don't like Resupping at all anywhere.

Add em at ports too  :D
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Offline hitech

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Re: Landing strip at factories
« Reply #17 on: March 04, 2021, 03:04:28 PM »
I'm fine with it, even though I don't like Resupping at all anywhere.

Add em at ports too  :D

Ports all ready have landing strips.

HiTech

Offline Banshee7

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Re: Landing strip at factories
« Reply #18 on: March 04, 2021, 06:40:41 PM »
Don't know about cutting time in half as most just bail after supplies get dropped. As it is, to resupply factories back to 100% takes 16 trips and to have to come back to land is usually not worth the wait (Nor any fun).

That’s true. I guess I meant for those that would actually RTB.

Another consequence would be that things beside c47s could land there.

HiTech

Can’t you already land at friendly factories if you land in the field and taxi to the pavement? I seem to remember you USED to could. Just like landing at v bases prior to the new landing strip.
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Offline atlau

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Re: Landing strip at factories
« Reply #19 on: March 04, 2021, 07:38:18 PM »
I've always wondered why I could ditch a plane next to a strat but get captured in the process....

Offline Wildin

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Re: Landing strip at factories
« Reply #20 on: March 05, 2021, 06:33:44 AM »
Or you could just raise the time from 10 to 20 minutes.