what does the yak 3 has anything to do with your previous post?
here's what i saw in your previous post.
- what is a time zone eny
- you mentioned low number country either do nothing or horde. so damn if they do, damn if they don't.
- a sentence later, they dictate the fight. shouldn't the country in the middle dictate the fight.
- years of the plane? I thought all airplanes are brand new, just off the factory floor.
- if you talking about year introduced, then german and Japanese planes, would dominate.
the problem with zone eny is that it introduced a new problem. you up from a rear base and you can't fly missions because of eny.
you could have the lowest number and fly together and you can't, because of zone eny, you will be limited.
semp
The yak3 proves that eny needs a revamp.
A time zone Eny refers to the time periods that planes were built in the war, rather than using a perceived eny value for eny. Maybe it would be more balanced. Maybe not.
Yes, low # country either has 0 action or are hoarding to get bases back with little resistance. Either option is a log off for me. I have it set for me to be on the lower country side. If it switches me to the side with no fighter action, I log. I can scream on 200 to try to get people to fight us, but it doesn't work like it use to. It's happened quite a bit, especially on huge maps where I cannot reach the other teams.
I'm talking about in a furball island situation, the low #s side could dictate the fight. Generally the low #s side just wants to fight, but has no one to fight. In a furball island situation, that's where most of them are, thus being able to crush the side that has eny against them. It creates an unbalanced fight. You cannot force the rest of your high #s team to fight in furball island. So if the #s are even in the furball island. The team with eny against them has a major disadvantage.
What I mean by zone eny is not to limit the planes based on Eny. But to have zones on the map the provide more perks when you attack them, get kills in them, or take the base. So it would incentivize players to attack certain areas of the map that they could get more perks with. This would possible create bigger fights, as players would have an idea of what is important to attack rather than other areas. When you log in and see the map, you have no clue where to attack, and most players just roll where the friendlies are, thinking there will be action there. There is no path to action sorta speak. Zones would provide a path and intice players to fight in that area for more perks. You could still roll from a back field, but if you attack the base inside the zones you get a perk multiplier. If you defend there, you get get the perk multiplier.