Small maps with smaller fronts, closer bases, and choke points are what bring the best fights for everyone. If they get rolled faster, then another small map comes and provides similar action. When a bigger map comes up that is too big for the player base, it stalls the fights and creates spread out action that make it challenging as you either are the ganger or the one getting ganged. Majority of people aren't interested in small spreadout fights so they leave. This normally keeps the #s lower on big maps as the remaining players don't necessarily care about fights. Personally, it's smaller maps and more action that will bring players back who once loved the big fighter and combat action for a cause. Bigger maps just make the game appear like very few are playing it, and thus make it boring. The same map that is up for 4-5 days, especially when it's over the entire weekend, really just turns a lot of players off. Huge maps during off hours IMO are a detriment and really keeps the game from growing as there is hardly any combat action for one side on the map.