Well it is good the scaling is still there, but sad that the strategic depth is a little more generic than I remember (again, if I'm remembering correctly).
Center > Factory > Facility is how it is looking it should be. However, this alone wouldn't be enough if I'm to take what I've read at face value. The addition of another Factory to the layer might alleviate this a little however (and give more targets to hit
).
Steelworks > Center > Factory > Facility. Steel is produced, shipped to the Industrial/City Center, distributed to the Factories, who then sent out supplies to the bases. Add a small runway near/next to the Industrial/City Center so folks can land and not have to bail/fly back after drop and obtain maximum reward. "Beef up" the AAA that covers these facilities as well, either simply increasing what the flak batteries put up, or adding more batteries in general (though this falls on the map makers at that point).
Steelworks = 120m flat
V
Center = 30m/120m w/SW at 0%
V
Factory = 30m/120m w/Center at 0%
V
Facility = 30m/120m w/respective Factory at 0%
The likelihood of another factory to be added is pretty much nil, but the changes to the down times and the order in which they affect things are not.
Center = 120m
V
Factory = 30m/120m w/Center at 0%
V
Facility = 30m/120m w/respective Factory at 0%
2hrs max downtime. If sups still do 10m a pop (which is what I remember, and am probably wrong
), 6 trips are removed to restore. Might need to readjust the amount of time sups nick to the downtime.