Oboe loved your rendition of Greebo's Crater map btw.
WE could move the eastern Green bases more towards the central area to reduce flight times. The biggest issue is the difference in land mass between the Red/Green/Blue and an attempt to stay somewhat accurate to historic locations, albeit not 100%.
I had initially installed Flak bases, probably to many
, and got a big push back. I agree however there should be some overall Strat protection, for at least the Cities. If you feel the need for the other strat protection, let me know.
I would LOVE to have feedback from Dale on the map as we go, it is my desire to see the map go into rotation if at all possible and I know he has the final say.
I have generated a "Tank Town" setup in the Alps. Using the Mountain style Vbases with no enemy spawns into the bases. All 3 spawn into a combat area in fairly close proximity to each other. While the bases can be captured, by flying troops in, the owning country has 2 gv spawns into it. This better allows recapture, if the base is taken unexpectedly.
I am currently working the elevations at each base to insure practical drive times for M3's and other gv's, hills that are scalable. I am also working the terrain to insure there are not too many trees while insuring the field is not wide open. Shore Batteries are going in where needed. Out of 99 bases, I am currently working on Base 37 on the map.
The map could be uploaded at this point for you to fly and review, just know it is still a work in progress. I am still enjoying myself, I love doing this, would just like to see the maps get into rotation, or at least know what was wrong if they don't make it.
Stay in touch