There has been so much discussion on this forum BB about what should be done and what could be done. All opinions have value from a player's point of view. There is no right way and no wrong way. Always, only through be open minded and taking chances even with small steps will progress or failure happen.
The last few years have shown that numbers of players can swing up and down. Time of the year (summer = low numbers) (winter = high numbers) plays a factor. Type of setup where one side may have undesirable planes in mindset of players using MA as a basis of comparison (hangar queens). Real life steps in and can cause some havoc.
Until a major event happens (viral campaign that brings in a boatload of players), the current situation possibly be a dwindling scenario. 20 years of this game has left the true die-hards and occasional returning players.
The only viable solution might be the pre-programmed AI planes. Hangar Queens. If for argument's sake that FSO players want to fly the best available aircraft, then designing the events will require more robust list of opposing plane sets. Is this catering to the players? No, this is just adapting to creating more enhanced play.
The days of 600 players in FSO are gone and with the 4 Objectives to defend and attack. Those were fun days creating the CIC Orders when I was up to bat.
Today, it is usually one Objective to defend and attack. Current CICs have an easier time in creating the Orders. Adding the AI element will put some new energy into the mix. This opens the door to a new type of behind-the-scenes player.
Side AI Designer. Official title to be named at a later date. This position needs to have multiple players learning the craft of AI design. Allied AI and Axis AI. One AI designer is picked for one FSO event per side. Each Side AI will collaborate with the weekly CIC. The CIC to design the Orders for the squads and the AI to create the AI groups.
Using a simplistic setup, I have created one for Europe and one for Pacific. These are just for illustration purposes. The CM designers know how to create the setups that are workable and playable.
8th Air Force vs Luftwaffe 1945
Allied Objectives: Green Triangles
Attack A113
Attack Ammo factory
Allied Order of battle:
B-17, B-24, B-26, Bostons, Lancasters
P-38, P-40, P-47, P-51, Hurricane, Spitfire, Typhoon
Axis Objectives: Green Triangles
Defend A113
Defend Ammo factory
Axis Order of battle:
Bf-109, Bf-110, C.205m Fw-190, Me-262, Ta-152
Allied Command:
Strike Group 1
B-17, P-51D, P-47M
Strike Group 2
B-26, P-38, p-40, Spitfire
Decoy Group 1
Lancasters, P-38, P-40, Spitfire
Decoy Group 2
B-24, P-51D, Typhoons
Axis Command
Squad Defense
High performance Bf-109, Fw-190, Me-262, Ta-152 or
Low performance Bf-109m Fw-190 plus Bf-110, C.205
AI Defense 1
Low performance Bf-109m Fw-190 plus Bf-110, C.205
AI Defense 2
High performance Bf-109, Fw-190, Me-262, Ta-152 or
Low performance Bf-109m Fw-190 plus Bf-110, C.205
AI is very versatile in the planning of the Orders. The CIC and AI designer can create AI Groups at different altitudes, directions, defensive intensity, and speed. FSO players will not know when contacting an enemy force to be player or AI. New tactics and fast decision making will ensue.
Pacific Theater 1945
Terrain Luzon
Allied Objectives:
Blue Triangle and Square
Attack A32
Attack CV Group in sector 8,8
Red Triangle and Square
Defend A20
Defend Cv Group in sector 5,6
Axis Objectives:
Blue Triangle and Square
Defend A32
Defend CV Group in sector 8,8
Red triangle and Square
Attack A20
Attack Cv Group in sector 5,6
Allied Order of battle:
B-25, B-26, Bostons, F4F, F4U, FM2, P-38, p-39, P-40, P-47, P-51, Hurricane, Spitfire, SBD, TBM
Axis Order of battle:
A6M, B5N2, D3A1, G4m1, Ki-43, Ki-61, Ki-67, Ki-84, N1K2
This I will leave to your imagination. Those who can picture a battle plan. Feel free to post how you would set up a side with both player CIC Orders and AI programming. Use specific aircraft variants and defensive patrol routes.
FSO is always will be a registered Squad event with players. Player designed, controlled and played. AI programming will not change that. It's a player that designs and controls the AI mission.
This is just my opinion. You can agree or disagree. You can say this will never work to save FSO. If you say that, then I ask you. What's your idea?
I'm taking a break from the game for at least 6 months to a year.