Author Topic: Track IR thingies - state of the art?  (Read 1733 times)

Offline nrshida

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Track IR thingies - state of the art?
« on: September 09, 2022, 04:57:48 AM »
I had a Track IR many years ago. Couln't get on with it as I get motion sickness quite easily. Short of VR what is the state-of-the-art with these devices, has anyone else solved motion-sickness issues?

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Offline The Fugitive

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Re: Track IR thingies - state of the art?
« Reply #1 on: September 09, 2022, 07:07:05 AM »
Training clears up motion sickness. The more you do it the less it effects you. They say having a fan blowing on your face helps, but I never tried it as I didn't have it that bad.

When I first started 15 minutes was the longest I could go. Now I can play for hours and hours and it doesn't bother me.

Offline Drano

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Re: Track IR thingies - state of the art?
« Reply #2 on: September 09, 2022, 11:52:51 AM »
That's pretty much how it was for me. TIR took a little getting used to. Was more a matter of tweaking the curves so it wasn't so much of an effort. You just learn what you have to do to "look" that way. VR was a hoot. First time I did a barrel roll and looked over my shoulder I thought I was falling out of my chair! But at that point I was hooked. Either way I never had much trouble with motion sickness.
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Offline nrshida

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Re: Track IR thingies - state of the art?
« Reply #3 on: September 09, 2022, 12:15:40 PM »
So Track IR is still where it's at? Anyone tried those headset-less solutions?

I'm not looking forward to this training. Do you know how many friend's Dad's Jaguars I puked down the side of as a kid?  :banana: :rofl

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Offline SIK1

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Re: Track IR thingies - state of the art?
« Reply #4 on: September 09, 2022, 05:50:01 PM »
I think the key to acclimating to TiR is start with a gentle curve and as you become more comfortable with it you can make the curves more aggressive. Also for myself personally I disable the roll axis in TiR. Make sure you have a button mapped to center TiR. 

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Offline Spikes

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Re: Track IR thingies - state of the art?
« Reply #5 on: September 09, 2022, 06:27:57 PM »
If you have the funds I'd get a VR headset. It's stupidly fun and none of us can explain how awesome it is until you try it for the first time.
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Online Bopgun

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Re: Track IR thingies - state of the art?
« Reply #6 on: September 09, 2022, 11:46:24 PM »
If you have the funds I'd get a VR headset. It's stupidly fun and none of us can explain how awesome it is until you try it for the first time.

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Offline morfiend

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Re: Track IR thingies - state of the art?
« Reply #7 on: September 11, 2022, 10:30:07 AM »
So Track IR is still where it's at? Anyone tried those headset-less solutions?

I'm not looking forward to this training. Do you know how many friend's Dad's Jaguars I puked down the side of as a kid?  :banana: :rofl

I’m in the same boat,just can’t get used to TIR and a great headset is out of the question. I use a large screen,55 inches and when I first went that route even it caused some nausea.

  I was forced to use a large screen so I could sit back far enough to see,inside about 3 feet I can’t see much and while I do have a pair of glasses setup for read a comp screen if I move forward or back just a little everything goes out of focus. With the large screen I sit about 6 feet away,about where I start to see clearly and as a bonus my gun sight is about 4 or 5 inches across. It doesn’t help my shooting as I have to get close enough to the enemy to fill the gun sight which is about D 100.

Offline Drano

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Re: Track IR thingies - state of the art?
« Reply #8 on: September 11, 2022, 01:21:00 PM »
Biggest diff is that in VR you're no longer looking at the cockpit ----you're IN the cockpit. You're not actually moving at all, you're just looking around.

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Offline nrshida

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Re: Track IR thingies - state of the art?
« Reply #9 on: September 11, 2022, 01:55:06 PM »
I can imagine. I nealry did a Phd in augmented reality long ago. I hear HiTech did a particularly good job of implementation.
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Offline Eagler

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Re: Track IR thingies - state of the art?
« Reply #10 on: September 12, 2022, 09:30:20 AM »
Trackir is what you should use if you can't afford vr

It takes some practice and messing with the settings to set your curves

Any motion sickness should go away with minimal practice

If you are still only using stick views you are at a severe disadvantage imo

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Offline nrshida

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Re: Track IR thingies - state of the art?
« Reply #11 on: September 12, 2022, 09:53:29 AM »
Thank you for all the advise. Wasn't there a form of this system which only used a webcam without a headset using facial tracking? I can't remember the name. Anyone had any experience?

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Offline popeye

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Re: Track IR thingies - state of the art?
« Reply #12 on: September 12, 2022, 10:31:52 AM »
Trackir is what you should use if you can't afford vr

It takes some practice and messing with the settings to set your curves

Any motion sickness should go away with minimal practice

If you are still only using stick views you are at a severe disadvantage imo

Eagler

Just the opposite of my experience.  I've tried TIR many times and always die like a newb.  My problem is that with TIR I am less able to sense the attitude of the airplane, and the canopy frame is more of a hindrance than when using hat switch views.

Maybe 30 years of using one view system is too much to unlearn.   :old:
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Offline morfiend

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Re: Track IR thingies - state of the art?
« Reply #13 on: September 12, 2022, 11:25:00 AM »
Thank you for all the advise. Wasn't there a form of this system which only used a webcam without a headset using facial tracking? I can't remember the name. Anyone had any experience?


IIRC it’s called free track,it uses 3 led lights that you have to build and setup and a webcam with some software.

With your abilities it should be easy enough to put together. Just Google free track.

Offline nrshida

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Re: Track IR thingies - state of the art?
« Reply #14 on: September 12, 2022, 11:53:46 AM »
I do have my soldering iron in my pocket coincidentally...

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