Straight out of the box, I don't expect this to change. Which may moot the following.
I'm failing to understand why proxy kills even exist as a setting.
If I squint my eyes just right, I can kinda see it as somewhat a reward in an actual dogfight, where they have actually landed some strikes, or they do something that sucks you in and causes you to crash, which is your own error. I can see that. Their flying, for whatever reason caused you to crash. Got it.
However, If I run out of fuel with no fight, no damage, and nowhere to safely land, clip some trees and crash and anyone nearest me, with no involvement at all, gets rewarded with a kill.
This doesn't disrupt game playing, but IMO it's just an oddity that doesn't need to exist as it is. IMO, it needs to be leashed, it just seems too wide open and inclusive. It can't really be gamed easily, but it does alter scoring, and if we're going be score based, it needs to be more accurate if it's to even be used at all.
Not that I expect this small detail to be tended to, but if we're going after reality and scoring it probably should be. It's not a major production to tweak.
I'm not sure an algorithm can accurately decide if one crashed due to a fight with another, unless there was a strike, which may already be decided by a different one.
It's just my opinion, which is lucky to be worth 2 cents, that if it can't be tweaked to not give out erroneous rewards it shouldn't be used at all. I just see no place for it. It's just using up coding space.
These little oddities, when they become numerous, can affect new players opinion of the game, it's not realistic. The number$ need to come up.
These type of tweaks don't require an over-haul of the core product, it's simply a very easy tweak, dump it.
It's just my opinion, and I'm sticking to it
