Most sim video views are from their own community. Comparing views to a sim's community size, the bigger the community the more views. 50%+ are from their own community. I've watch some seriously badly done videos with much larger view numbers. So if ya post a link to 5k players, 1.2k will click to at least start watching it. I pretty much have the same % from AH bbs
The views of other 2 vids I have are not correct as they had been removed and uploaded 3 times. Beating War Drums is really around 500+, it was also posted on my personal YT page first, before creating the Animl page.. Combat Challenge is actually around 400.
Runstang 2 wks. 169 views
External views = 78 (external meaning from links outside YT. The only links I posted are in bbs and AH FB pages.)
Channel pages = 38
YouTube search = 27
Suggested videos= 11
Runstang has a series of different type video scenes.
It's normal for all videos to lose an audience within the first 20 seconds. "That's not what I was looking for..."
Music, kinda got a little boost, just a touch above the scenes with just engine sounds, not very much. That said, compared to the other 2 videos, scenes with just engine sounds did seem to hold views as steady as music playing.
(00:42) First peak opening HO shot, no explosion, views hold steady.
(1:26) The video peaks again during the P-51 gun fire at the bogie going after the B-17s, with no explosion, It then holds fairly steady.
(2:06) The very next boost and then significant drop after that is the B-17s. Viewing holds steady through that scene right up until one explodes. You'd think they would hang for more explosions scenes.
(2:32) Next peak is the P-51 only going straight up and slowly flipping. Nothing else happening at all.
The videos then holds fairly steady.
(5:32) Chase through the farm yard, this is the final large peak
(7:44) Starts a slight peak. The merge onto the 109's 6.
Holds steady until the kill
I was wondering why I lost views around explosions, which everyone claims to want to see. So I thought back to Beating War Drums, my biggest dip happened during a series of fight scene kills in a row with explosions (5:13). Combat Challenge, most peaks came with the number of planes in view, furballs had a slightly higher peak, explosions just stayed level. Again, what everyone claims to want to see. But it was working in the opposite direction. I literally lost views during those scenes. Why?
Plane graphics are great.
Terrain is great.
FM is great.
Scenes are O K, nothing great.
The sky and clouds are great.
why during explosions?
Don't think about this as a player watching, think about the other 50% non-player viewers. Maybe even first time seeing AH vid.
My current personal conclusion is; Explosion and object strike graphics. When people look at the more modern games they see some pretty speculator explosions and strikes, modern eye candy. As soon as they see older AH ones, it seems to turn them off. ("if that's the best ya got, phfff") I don't see their analytics, but using myself, other sim explosions do have a hook/sensationalism to them. This is just a instinct vibe I get. There's not enough views for data to support it. If everyone wants to see explosions they want some real good explosions. It seems to be a selling point. Many on IL-2 or WT can't remember which, love the cluster bombs, of which I don't even think existed back then, I could be wrong.
IMO, upgrading just explosions and objects strikes would be a major improvement and modernization with the least work involved. I weigh - How much work, how much the impact. IMO, it's the only real graphic thing other sims with large programming teams have on AH. Without those explosions it doesn't look any better then AH, to me. Skys, terrain, and basically planes all look the same. It's the only real difference >> I've found <<. What AH has on them is that it's more fun then all of them. This game probably relies on numbers for game play more then the others, since they run a lot of staged missions (single player).
I'd take a swat at the explosions if I knew what software or file types to use,... if it could even be done separately.
It's just what I seem to have gotten looking at the stats on my videos. Hey, I could be wrong about all of it....it's just a pattern I picked up on. Obviously, we won't see anything soon.....so I'll make a video or two more and let it lay for a while. I'm not sure how long the game will be here, not sure how long I'll be here. <shrug>