Understandable for you. But there is nothing about AH that makes it the only one capable of Scenarios. It didn't invent Scenarios. It was cross-pollenated from Warbirds and Air Warrior before that. No reason that tradition couldn't also be cross-pollenated elsewhere as well. It's just a cultural tradition\education issue.
Scenarios started in Air Warrior in about 1993 or so before there were any other such multiplayer flight sims. Invented by DoK and some other players in Air Warrior back then.
True, nothing precludes it being done elsewhere. But other than AH, most other air-combat sims don't seem to be built for it. Can't control maps, plane sets, settings, spawn points, have a separate arena for it, create logs for scoring, etc. as far as I can tell.
HiTech was an Air Warrior player before he embarked on making great flight sims. He knew about scenarios, and so AH has the systems needed to run them. But most players and designers have never experienced scenario play and it doesn't enter their thought process of how gaming can go. Even most players in AH haven't tried scenarios and don't know what experience is like.
I think "that sort of game" is unfair. He stated they don't know yet how things will be structured or the style of MP they will have.
Maybe. But I'd bet money they won't have scenarios ever given the above (i.e., most people don't know to even think of it).
To me, single player is McDonald's. I get it -- it has easier mass appeal. By comparison (again, to me, not everyone), mutliplayer is Ruth's Chris. And Scenarios are St Elmo Steakhouse.
I'd like it if more people knew what scenarios were like. But it's a very small group compared to the gamers of the world.