AH doesn't support OpenXR. Wish it did! Could use the OpenXR Toolkit to tweak things on the fly. Could use XR Neck Safer for better TIR-like views in VR. I actually spent some time with the dev of OpenComposite (which makes compatible SteamVR games work in OpenXR) one day trying to get it to work but he said AH is just a no go. Too ancient I guess. But, fron what I understand from that convo OpenXR is the basis for all things VR so it shouldn't be impossible. But that's a game dev (HT) thing. Don't see that happening. So AH is a SteamVR or WMR for SteamVR game if you have a WMR headset like the G2.