Flak bases can be designated as capturable or uncapturable. If the Flak base is capturable, it is part of the calculation for base captures. If it is captured, as we have seen on Buzzsaw, the local strat in effect becomes captured as well.
Remember, with just the strat, you still have puffy ack and auto ack. Admittedly the Flak base does increase the ack substantially.
I am open to any workable suggestions for future maps. On the maps currently in the MA, defending strats is a joke, even with flak bases. IMO strats should be the hardest target to hit, and the best defended. In real life, WW2, great effort was expended to destroy strategic targets by the Allies, and defended by the Axis. Ultimately the destruction of the Axis strategic targets, is what ended the war.
Perhaps an adjustment in strat down times might help. I usually post my maps as I develop them. I am not deaf to suggestions, be they positive or negative. While I greatly enjoy working with the Terrain Editor, my goal on any map is to provide an end product that the majority of players enjoy, and hopefully increase the number of players in the game.