Sigh, so many are still not understanding the difference between latency/lag (position/system update time from your pc to htc server) and variance/warping (lost packets, skipped display update.) These films show latency in action, where the other guy gets hits when you're out of guns solution on your end (but he is not on his end.) There's zero warping/variance occurring.
This guy connects from Australia or somewhere in the pacific, and I remarked how bad his latency was, with him shooting at empty space literally 1 second (a full trail bar) behind me and getting hits. I connect at 30ms... this guy is easily 300ms+ (or even more considering how far behind he was shooting.) It's very hard to deal with because it's just an outlier in connection speed that makes normal defensive maneuvering very difficult.
Most of the time, HTCs smoothing code does a good job of lessening this, but for some connects it simply cannot get it done. These are those times and what it looks like.
Beyond the players control, but to ignore the impact it has is disingenuous.
Once again for the ignorant, latency/lag
is not variance/warping.
Latency is more noticeable when you're fighting someone, not flying same side.
Connections do matter. Along with the screenies, I posted 2 films of encounters.
What you shooting at, bruh? And why are you getting hits?
This is where if this was normal, you'd already be firing.
Took your time there, bruh, quantum bullets tunneling thru the internet.
My ping to HTC server(s)