Author Topic: Dot Commands  (Read 465 times)

Offline Yarbles

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Dot Commands
« on: November 07, 2024, 11:34:23 AM »
Has anyone got a list they can put up here ?

I would like to print them  :banana:
« Last Edit: November 07, 2024, 11:38:12 AM by Yarbles »
DFC/GFC/OAP



"Don't get into arguments with idiots, they drag you down to their level and then win from experience"
"He who can laugh at himself has mastered himself"

Offline Bizman

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Re: Dot Commands
« Reply #1 on: November 07, 2024, 12:06:23 PM »
.TESTID GameID
.SHOWSQUADMOTD LocalFileName
.SETSQUADMOTD LocalFileName
.SHOWMOTD LocalFileName
.TRAINER
.USERHELP
.SHOWJOIN
.SQDUPLOAD
.CHANGEID NewGameID
.DECLINE GameID
.ACCEPT GameID
.UNJOIN GameID
.JOIN GameID
.HANDLE DesiredHandle
.MOVE FieldNumber
.COUNTRY CountryNumber
.EF
.SR
.P GameID Text
.F GameID
.SQDWEBPAGE WebPageAddress
.SQDNAME SquadName
.SQDEJECT GameID
.SQDDISBAND No Parameters
.SQDWITHDRAW No Parameters
.SQDPERMISSION GameID Permissions 2=Can Invite 4=ChangeName 8=Can eject
.SQDDECLINE No Parameters
.SQDACCEPT No Parameters
.SQDINVITE GameID
.SCORE GameID
.CMDFIELD FieldNumber 0 | 1 0=Give Up Command 1= Take Command
.VREPORT VReport GameID
.REPORT Report GameID
.CSTAT CStat
.S S GameId
.NOTIFYNEW NOTIFYNEW 0|1
.FUEL FuelLoad 0 - 3
.ORD GroupNumber LoadoutNumber
.PLANE PlaneNumber
.FLY [SpawnPointNumber]
.VUNSQUELCH
.VSQUELCH
.VOICE Enabled 0|1 HostingDisabled 0|1, example .voice 0 1
.RADIO RadioNumber ChannelNumber
.ASNAPSHOT asnapshot [load|save]
.DISABLEWEAPON Plane Group Item [0|1]
.UNGROUND GameID
.GROUND GameID
.STARTMISSION No parameters
.LOADMISSION AlliedMissionID AxisMissionID
.OBJDEFAULT none
.SETHARDNESS objtype hardness
.SETDOWNTIME objtype downtime
.JUMPTG FieldNumber
.CMDFIELD FieldNumber 0 | 1 0=Give Up Command 1= Take Command
.RESET [ 1 2 3 ] where 1 2 and 3 are the country map order
.ICON {0|1} 0 = FarIconSetting 1 = NearIconSetting
.ENDLOG No Parameters
.STARTLOG No Parameters
.UNMUTE GameID
.MUTE GameID [min]
.WIND wind alt heading speed {rise} Sets all alts above the Entered Alt
.MPLANE 0|1 PlaneNumber CountryMask FieldMasks(s)
.DPLANE PlaneNumber|0 FieldNumber|0 where 0 will do all planes or fields
.EPLANE PlaneNumber|0 FieldNumber|0 where 0 will do all planes or fields
.SFIELD FieldNumber CountryNumber
{OriginalCountry|0}
{PlaneMask1 PlaneMask2 ...}
.TIME HH MM Multiplier
.EJECT GameID
.VSET VariableName Value
.SAVE [planes|fields|var] no parameter saves all
.LOAD [planes|fields|var|filter] no parameter loads all
.RESTORE ObjectName
.DET ObjectName CountryNumber
.VUNSQUELCH
.VSQUELCH
.VOICE Enabled 0|1 HostingDisabled 0|1, example .voice 0 1
.RADIO RadioNumber ChannelNumber
.VREPORT VReport GameID
.REPORT Report GameID
.CSTAT CStat
.S S GameId
.NOTIFYNEW NOTIFYNEW 0|1
.FUEL FuelLoad 0 - 3
.ORD GroupNumber LoadoutNumber
.PLANE PlaneNumber
.FLY [SpawnPointNumber]
.SQDUPLOAD
.CHANGEID NewGameID
.DECLINE GameID
.ACCEPT GameID
.UNJOIN GameID
.JOIN GameID
.HANDLE DesiredHandle
.MOVE FieldNumber
.COUNTRY CountryNumber
.EF
.R
.PCLEAR PCLEAR
.PLOAD PLOAD
.PSAVE PSAVE
.DRONE drone index plane
.SQUADART SquadLeader
.SHOWRV showrv
.GOTO goto GameID
.SHOWJOIN showjoin 0|1
.RESETV resetv Option
.TARGET Range 0 For Off
.SQDLOGO
.DELAY DelayTimeBetweenDrops
.SALVO NumberToDrop
.WINGMAN GameID
.UNSQUELCH GameID or ALL
.SQUELCH GameID | 1
.SPEED DesiredMPH
.ASNAPSHOT asnapshot [load|save]
.DISABLEWEAPON Plane Group Item [0|1]
.UNGROUND GameID
.GROUND GameID
.OBJDEFAULT none
.SETHARDNESS objtype hardness
.SETDOWNTIME objtype downtime
.JUMPTG FieldNumber
.CMDFIELD FieldNumber 0 | 1 0=Give Up Command 1= Take Command
.RESET [ 1 2 3 ] where 1 2 and 3 are the country map order
.ICON {0|1} 0 = FarIconSetting 1 = NearIconSetting
.ENDLOG No Parameters
.STARTLOG No Parameters
.UNMUTE GameID
.MUTE GameID [min]
.WIND wind alt heading speed {rise} Sets all alts above the Entered Alt
.MPLANE 0|1 PlaneNumber CountryMask FieldMasks(s)
.DPLANE PlaneNumber|0 FieldNumber|0 where 0 will do all planes or fields
.EPLANE PlaneNumber|0 FieldNumber|0 where 0 will do all planes or fields
.SFIELD FieldNumber CountryNumber
{OriginalCountry|0}
{PlaneMask1 PlaneMask2 ...}
.TIME HH MM Multiplier
.EJECT GameID
.VSET VariableName Value
.SAVE [planes|fields|var] no parameter saves all
.LOAD [planes|fields|var|filter] no parameter loads all
.RESTORE ObjectName
.DET ObjectName CountryNumber
.VUNSQUELCH
.VSQUELCH
.VOICE Enabled 0|1 HostingDisabled 0|1, example .voice 0 1
.RADIO RadioNumber ChannelNumber
.VREPORT VReport GameID
.REPORT Report GameID
.CSTAT CStat
.S S GameId
.NOTIFYNEW NOTIFYNEW 0|1
.FUEL FuelLoad 0 - 3
.ORD GroupNumber LoadoutNumber
.PLANE PlaneNumber
.FLY [SpawnPointNumber]
.SQDUPLOAD
.CHANGEID NewGameID
.DECLINE GameID
.ACCEPT GameID
.UNJOIN GameID
.JOIN GameID
.HANDLE DesiredHandle
.MOVE FieldNumber
.COUNTRY CountryNumber
.EF
.SHOWNPC
.R
.PCLEAR PCLEAR
.PLOAD PLOAD
.PSAVE PSAVE
.DRONE drone index plane
.SQUADART SquadLeader
.SHOWRV showrv
.GOTO goto GameID
.SHOWJOIN showjoin 0|1
.RESETV resetv Option
.TARGET Range 0 For Off
.SQDLOGO
.DELAY DelayTimeBetweenDrops
.SALVO NumberToDrop
.WINGMAN GameID
.UNSQUELCH GameID or ALL
.SQUELCH GameID | 1
.SPEED DesiredMPH
.ASNAPSHOT asnapshot [load|save]
.DISABLEWEAPON Plane Group Item [0|1]
.UNGROUND GameID
.GROUND GameID
.OBJDEFAULT none
.SETHARDNESS objtype hardness
.SETDOWNTIME objtype downtime
.JUMPTG FieldNumber
.CMDFIELD FieldNumber 0 | 1 0=Give Up Command 1= Take Command
.RESET [ 1 2 3 ] where 1 2 and 3 are the country map order
.ICON {0|1} 0 = FarIconSetting 1 = NearIconSetting
.ENDLOG No Parameters
.STARTLOG No Parameters
.UNMUTE GameID
.MUTE GameID [min]
.WIND wind alt heading speed {rise} Sets all alts above the Entered Alt
.MPLANE 0|1 PlaneNumber CountryMask FieldMasks(s)
.DPLANE PlaneNumber|0 FieldNumber|0 where 0 will do all planes or fields
.EPLANE PlaneNumber|0 FieldNumber|0 where 0 will do all planes or fields
.SFIELD FieldNumber CountryNumber
{OriginalCountry|0}
{PlaneMask1 PlaneMask2 ...}
.TIME HH MM Multiplier
.EJECT GameID
.VSET VariableName Value
.SAVE [planes|fields|var] no parameter saves all
.LOAD [planes|fields|var|filter] no parameter loads all
.RESTORE ObjectName
.DET ObjectName CountryNumber
.VUNSQUELCH
.VSQUELCH
.VOICE Enabled 0|1 HostingDisabled 0|1, example .voice 0 1
.RADIO RadioNumber ChannelNumber
.VREPORT VReport GameID
.REPORT Report GameID
.CSTAT CStat
.S S GameId
.NOTIFYNEW NOTIFYNEW 0|1
.FUEL FuelLoad 0 - 3
.ORD GroupNumber LoadoutNumber
.PLANE PlaneNumber
.FLY [SpawnPointNumber]
.SQDUPLOAD
.CHANGEID NewGameID
.DECLINE GameID
.ACCEPT GameID
.UNJOIN GameID
.JOIN GameID
.HANDLE DesiredHandle
.MOVE FieldNumber
.COUNTRY CountryNumber
.EF
.SHOWNPC
.R
.PCLEAR PCLEAR
.PLOAD PLOAD
.PSAVE PSAVE
.DRONE drone index plane
.SQUADART SquadLeader
.SHOWRV showrv
.GOTO goto GameID
.SHOWJOIN showjoin 0|1
.RESETV resetv Option
.TARGET Range 0 For Off
.SQDLOGO
.DELAY DelayTimeBetweenDrops
.SALVO NumberToDrop
.WINGMAN GameID
.UNSQUELCH GameID or ALL
.SQUELCH GameID | 1
.SPEED DesiredMPH
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni

Offline Yarbles

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Re: Dot Commands
« Reply #2 on: November 07, 2024, 10:39:52 PM »
Thanks  :aok
DFC/GFC/OAP



"Don't get into arguments with idiots, they drag you down to their level and then win from experience"
"He who can laugh at himself has mastered himself"

Online The Fugitive

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Re: Dot Commands
« Reply #3 on: November 08, 2024, 06:30:49 AM »
Thanks  :aok

They as well as a bunch of other help tips are on my "Help Page".

Offline nrshida

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Re: Dot Commands
« Reply #4 on: November 08, 2024, 01:27:30 PM »
Frankly, that's shocking if you're not a software engineer.  :rofl

I don't think that's the whole story even. For instance dot target can take more parameters:-

dot target <range> <heading> <elevation>

For example:-

dot target 600 90 225 wll angle the target 45 degrees depressed from the horizon at a range of 600-yards on the East, so shooting downwards.

dot target 600 0 45 will do the same range but the target North and elevated 45 degrees above the horizon, so shooting upwards.

You might be surprised the effect that has on your gunnery. Enjoy!
"If man were meant to fly, he'd have been given an MS Sidewinder"

Offline Kini

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Re: Dot Commands
« Reply #5 on: November 08, 2024, 02:09:46 PM »
How many of these commands are offline or moderator only?  Many are self explanatory but others not so much. Is there someplace one would get an explanation of dot commands that are available to the common man.

Offline 1ijac

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Re: Dot Commands
« Reply #6 on: November 09, 2024, 04:00:20 PM »
Kini,  I'd be happy to go through with you any of the commands you are not clear on.   Some you will rarely or never use.

Cheers,  One-eye
« Last Edit: November 09, 2024, 04:03:21 PM by 1ijac »
"One-Eye"

Online The Fugitive

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Re: Dot Commands
« Reply #7 on: November 09, 2024, 05:54:45 PM »
How many of these commands are offline or moderator only?  Many are self explanatory but others not so much. Is there someplace one would get an explanation of dot commands that are available to the common man.

I have them on my "Help Page" (link in my signature) and they have the explanations for each.

Offline nrshida

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Re: Dot Commands
« Reply #8 on: November 10, 2024, 04:44:18 AM »
I have them on my "Help Page" (link in my signature) and they have the explanations for each.

Thanks for your contributions Fugi. A good fellow  :salute
"If man were meant to fly, he'd have been given an MS Sidewinder"

Online The Fugitive

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Re: Dot Commands
« Reply #9 on: November 10, 2024, 09:09:28 AM »
Thanks for your contributions Fugi. A good fellow  :salute

 :salute

Offline icepac

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Re: Dot Commands
« Reply #10 on: November 10, 2024, 11:12:19 AM »
.shanghai (player name)

Offline FLS

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Re: Dot Commands
« Reply #11 on: November 11, 2024, 06:59:37 AM »
How many of these commands are offline or moderator only?  Many are self explanatory but others not so much. Is there someplace one would get an explanation of dot commands that are available to the common man.

You can use the arena commands when you set up your own arena offline. The dot command .showrv works in the training arena. In the past it accidently worked in the main arena.

Use '.help' to show dot commands in the text buffer.