Author Topic: AI Pilots  (Read 64843 times)

Offline hazmatt

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Re: AI Pilots
« Reply #60 on: January 04, 2026, 12:05:35 PM »
Falcon 4 ( now Falcon BMS) has more or less already done something already like this in their "dynamic campaign".

It seems most games have an implementation at some level. Some are complex some not so much. It think it adds another layer to the game and gives players learning the game something that is not so brutal to engage to start with while they learn. The people who are are anti AI pilots can just ignore them. It's not like they'd be forced to engage with them if they didn't want to.

Offline Slade

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Re: AI Pilots
« Reply #61 on: January 08, 2026, 10:00:30 AM »
Having an AI option has to be better than having to flying 4 sectors into enemy territory just to get an opportunity to have an engagement.  :old:

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Offline Animl-AW

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Re: AI Pilots
« Reply #62 on: January 08, 2026, 01:49:49 PM »
Having an AI option has to be better than having to flying 4 sectors into enemy territory just to get an opportunity to have an engagement.  :old:

You can up closer than  4 sectors in almost any situation. Where you up is choice.

Offline Slade

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Re: AI Pilots
« Reply #63 on: January 08, 2026, 02:21:01 PM »
I had to fly into enemy territory where they were hitting another country.  The few that were on were there.

This is not uncommon.
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Offline mustng2

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Re: AI Pilots
« Reply #64 on: February 06, 2026, 10:25:40 AM »
Every thing asked is already in the mission system. The item that was not asked for is the system to select which mission to run. I.E. since take off filed always changes a system to select which mission to run from what field would be needed. We could already have mission periodically take off from primary (uncapturable fields) and bomb Strat targets which do not change countries. 

Every thing needed to design the "what could be done now" is available including ability to upload the missons and test in the events arenas. You clould even joing the ai mission as one of the raiding party.

HiTech

Last night the Ndisles map was up in MA and there were staged missions for that map including one I made.  I tried running it and when the populate screen came up there were no names listed.  I ran it anyway and there was no darbar at the active field in the mission.  Was it because I was on Rooks and the mission editor always uses knights and Bishops? 

Offline Dadtallica

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Re: AI Pilots
« Reply #65 on: February 06, 2026, 10:52:41 AM »
Last night the Ndisles map was up in MA and there were staged missions for that map including one I made.  I tried running it and when the populate screen came up there were no names listed.  I ran it anyway and there was no darbar at the active field in the mission.  Was it because I was on Rooks and the mission editor always uses knights and Bishops?

Oooh watching this one… :banana:
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Offline The Fugitive

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Re: AI Pilots
« Reply #66 on: February 06, 2026, 11:08:28 AM »
Last night the Ndisles map was up in MA and there were staged missions for that map including one I made.  I tried running it and when the populate screen came up there were no names listed.  I ran it anyway and there was no darbar at the active field in the mission.  Was it because I was on Rooks and the mission editor always uses knights and Bishops?

It might be better to call Hitech about this. I dont think he reads all posts that often so it may be awhile before you get an answer.

My "guess" would be that something in the MA has to be turned on for these missions to work in there.

<edit>I just remembered that Kenai had done some work on the isles map, maybe that removed the missions? I just logged in and there are no staged missions available in the MA, but the map just changed to the US map.
« Last Edit: February 06, 2026, 11:18:22 AM by The Fugitive »

Offline mustng2

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Re: AI Pilots
« Reply #67 on: February 06, 2026, 11:43:01 AM »
Yep, one of the staged mission in MA problems.  Each mission is tied to a specific terrain.  So if no one has made a mission for that terrain, then none will show on the list unless you check all terrains which is a useless exercise because of the specific terrain requirement.

Offline Meatwad

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Re: AI Pilots
« Reply #68 on: February 18, 2026, 06:56:36 PM »
I think the ones most negative about ai planes are the ones that their ego wouldnt be able to handle that a robot shot them down
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Offline Slade

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Re: AI Pilots
« Reply #69 on: April 23, 2026, 02:57:26 PM »
Be great to see some movement toward this.  Always be able to find action.
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Offline Dadtallica

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Re: AI Pilots
« Reply #70 on: April 23, 2026, 06:07:26 PM »
Be great to see some movement toward this.  Always be able to find action.

Dale said it’s possible… someone just has to do it. In every map.
Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS.

Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline Eagler

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Re: AI Pilots
« Reply #71 on: April 24, 2026, 07:34:10 AM »
Dale said it’s possible… someone just has to do it. In every map.

Or just one map to start with to try it out...but it ain't gonna happen unless the game subscribers do it..

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Offline CptTrips

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Re: AI Pilots
« Reply #72 on: April 28, 2026, 09:50:33 AM »
Or just one map to start with to try it out...but it ain't gonna happen unless the game subscribers do it..

Pretty certain that would require non-trivial code changes.

So...

Personally, I'd rather see work restart on Tour of Duty.
Get that working and I would re-subscribe.
Just commit to it and I would re-subscribe and volunteer any useful effort I could provide.

If AH tried something new again, that might lure back many old players. 




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Offline CptTrips

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Re: AI Pilots
« Reply #73 on: April 28, 2026, 11:52:20 AM »


Orrrrrrrr

Scrap that pathetic War Online Pacific thang.  I hate to be mean.  I'm not sure I understood the vision, but I think we all agree it was a hot mess.

Instead, make the WOP thang the test-best for a Tour of Duty design without risking AH III and when it's polished, migrate it over to AH III as well.

$0.02

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Offline The Fugitive

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Re: AI Pilots
« Reply #74 on: April 28, 2026, 11:59:48 AM »
Pretty certain that would require non-trivial code changes.

So...

Personally, I'd rather see work restart on Tour of Duty.
Get that working and I would re-subscribe.
Just commit to it and I would re-subscribe and volunteer any useful effort I could provide.

If AH tried something new again, that might lure back many old players.

I think Eagler was referring to AI missions in the MA. Hitech said the tools are there to do it. I would think they would be long range bombing missions to enemy strats