A piston engine reacts pretty much immediately to the throttle. A jet engine takes some time to spin up when the throttle is advanced. Once it does spin up, you have lots of acceleration and speed.
There's a automatic fuel control unit that the early 262s didn't have that they model in IL2 GB. If you jet doesn't have it you have to move the throttle very slowly or suffer the consequences.
From AI:
The early Messerschmitt Me 262’s Junkers Jumo 004 engines lacked an automatic fuel control unit (sometimes referred to as a fuel metering pump or fuel regulator). Without this device, rapid throttle movements could cause fuel surging, compressor stalls, or flameouts, which is faithfully modeled in IL-2 Great Battles. Pilots had to move the throttle very gently to avoid engine damage.
🔧 What Was Missing?
Automatic Fuel Control Unit (Fuel Pump/Regulator):
Early Jumo 004 engines did not have a sophisticated fuel metering system.
Fuel flow was directly linked to throttle position, without compensation for compressor speed or airflow.
This made the engines extremely sensitive to throttle inputs.
⚠️ Problems Caused
Compressor Stall: Sudden throttle increases disrupted airflow through the compressor.
Flameout: Excess fuel could extinguish combustion if airflow wasn’t matched.
Overheating: Fuel surges led to dangerously high jet pipe temperatures.
Operational Limitation: Pilots were instructed to move throttles slowly and smoothly to avoid catastrophic engine failure.
🎮 IL-2 Great Battles Modeling
The simulator replicates this limitation:
If you slam the throttle forward, the Jumo 004 engines can flame out or stall.
Players must “nurse” the throttle, just like real Luftwaffe pilots did.
Later versions of the Jumo 004 incorporated improved fuel control systems to reduce this risk, but early models remained notoriously fragile.
I think this may add to the spooling up time as well. As I recall the early model F-14 had a bit of a delay too.