This thread started me thinking about CraterMA and although I'm not overly keen on wrestling with the Terrain Editor and submissions process again I do find it sad that my map a source of frustration for many players these days. So below are a couple of map images I have made to show both the current version and what I think a revised version could look like. To get round the problem of this being AH's default terrain I'd probably have to rename it to something else, perhaps just "Crater" or maybe "CalderaMA". That way Hitech could just replace CraterMA in the rotation with the new version without it affecting the base game download.
The main differences on the new version are as follows:-
Fewer bases which should reduce the time the map is in the rotation.
No super large airfields.
Removed many of the front line airfields to concentrate the players into a smaller area.
Added three airfields inside the crater.
Created a single chain of V bases running outside of the ring of airbases with limited spawns to the airfields.
Grouped the factory strats around each City with its two flak bases and surrounding uncapturable airbases.
I can replace two of each country's four CV fleets with BB fleets, probably the two nearest the front lines. HTC are not keen on more fleets than the 12 this map has for frame rate reasons, so no additional fleets.
The idea here is that much of the time a player will only be able to choose between one of three nearby enemy airfields or 3 or 4 GV spawn points, one per front line plus tank/fighter town. More if there is also an enemy fleet close to a base. This limited choice should make it more likely a moderate darbar will generate and encourage more players to up or spawn in, either to attack or defend. Having fewer bases and spawns does makes it easier for bombers to shut down a country's front line bases so I could replace the medium air bases just behind each front line with large ones to make this harder. The crater airbases will get likely taken a lot so I'd place the SPs from outside bases higher than the crater bases to make it easier to retake them.
I'd welcome constructive criticism for this revised map, both what you do like and what you don't. Not expecting a universal consensus (this is the AH BBS after all) but am willing to make changes for a good idea or if enough people think a change needed. If there is enough support here for a revised map I'll put the idea to Hitech and if he is agreeable I'll start work on it.
Proposed revised CraterMA.

Existing CraterMA for comparison.
