An excellent post, Eskimo2; I think it is no exaggeration to cite this as the best post I’ve ever read on this board, although I have come to it late and have not digested all replies.
I absolutely agree with your proposed changes to bar-dar settings. Indeed, all of your suggestions would introduce major new incentives for working together as a team.
In
my earlier post I made reference to “AH as it was meant to be”. Laz2 quickly retorted along the lines of allowing each paying subscriber to decide how he wants it to be. And it would seem that many in the MA want nothing more than furball dweebery and gangbangery. For guys like Laz2 to say it’s up to the players is rather like buying an expensive concert grand piano, and using it to play
Chopsticks, or nursery rhymes like
Mary Had a Little Lamb. What a waste of a good instrument! For all some of these guys appreciate the strategic elements in the game, we might as well have an arena in which there were three islands, with a single airfield on each capable of launching fighters only.
In my experience as a WW2 gamer, the most rewarding mission was that of capturing territory and pushing back frontiers. All this flying around just picking off cons, most of which have re-launched by the time you finish your 30 minute sortie, just to boost score sheet and ego, is a waste of time. OK, I know we all go through that in the process of learning how to engage in combat, but for many it has become their
raison d’être. I would probably have stayed the same had I not seen some hardworking opponents engaged in jabo missions to destroy my field and then capture it. Suddenly, I didn’t think I was such a hotshot anymore. BUT… some guys faced with the same situation will simply switch sides
I vote that Eskimo2 be given a seat on the Board at HTC and be given executive powers to decide upon game strategy changes
We have to accept that there ARE those guys who want nothing more than gangbangs and furballs. We can’t deny them this, as they are paying their monthly $14.95. But what we DO need is a thinking man’s environment; one in which strategic missions are given the chance to succeed alongside and
in spite of furball and gangbang dweebery. When the furballers realise that their involvement with skirmishes and
non-involvement with the WAR is costing them field after field after field, two things might happen. 1) The no-brainers will switch to whichever side is winning. 2) The thinking man will want to discover how to push back his own frontiers. This cannot be done alone, and will require teamwork. No more ignoring friends in trouble. No more
”I-can’t-be-bothered-to-give-you-a-6-call;-I-don’t-care-if-you-die-because-it’s-only-a-game" attitudes. No more stealing your friend’s kills by diving on his prey when it’s already ¾ dead, getting credit for the kill but also creating a killshooter death of your friend. Those days will have to be consigned to the annals of AH history.
If eskimo2’s changes are put into effect, and more and more people rise to the challenge of strategic missions then maybe, just maybe, AH will finally enjoy a Community Spirit.