Hmm, that's interesting hblair. One might want to investigate how this works a bit more but here's a couple examples of what I've seen recently that just don't seem to jive with those range circles...
1) Yesterday I was flying from A5 as Axis. The two fields across the sea were Allied (not sure of the numbers, 62/63 perhaps?). In sector 7,5, 5-6 I stumbled upon a furball, well withing the range of A5 bar dar. Interesting thing to me was that the bar dar was showing 1 "friendly" bar, and no "unfriendly" bars (basiclaly one green bar for the 7,5 sector. In the furball I visually confirmed 3 friends and 2 badguy's (via icons). There may well have been more badguys but that's all I saw via icons. I was above the fight at 7,5,6 looking back west towards the fight at that point.
2) A few nights ago I was flying from A4 as Allied this time. The fight was north of the field in the 6,9,5 area. Again when I first stumbled upon it I was a bit surprised as the bar dar showed 1 "bar" of enemy. There were 3 enemy icons that I saw firsthand, and engaged, in 6,9,5. Again, well within the range of A4 bar dar.
The 500 ft basement on bar dar might account for the 2nd one, as the fight was fairly low. Which, upon further reflection, itself might need to be lowered if one wants to make bar dar more representative of action in an area (100ft floor instead of 500 as an example...you can still sneak under, and at the same time every drawn out furball doesn't work itself off radar as quickly as it gets low). The first example was still at pretty good alt though.
I'm wondering if there's a configurable delay time or something to that effect for a radar update, or other settings that might effect these representations? As well, what does each "bar" represent? one plane? Two planes? No planes but instead # of players? If other than one plane, is it configurable at all? Something just doesn't seem to jive here. I dunno, defintely confused now.
Vortex