Author Topic: Wish List. ;)  (Read 1248 times)

Offline CptTrips

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Wish List. ;)
« Reply #15 on: March 14, 2002, 06:04:12 PM »
HT,

Take a look at MilkShape :

http://www.swissquake.ch/chumbalum-soft/


Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline BenDover

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Wish List. ;)
« Reply #16 on: March 15, 2002, 01:54:08 AM »
only prob with that is that you have to register, but you can just hack the reg......

Offline pokie

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Wish List. ;)
« Reply #17 on: May 05, 2002, 12:36:16 PM »
Quote
Originally posted by hitech
Max objects will be increased.

Iv'e been looking for a free ware 3d drawing package. Dosn't have to be any thing complex, just wan't to find one that will make flat shapes for airfield layout fairly well.


It needs the following to be usfull to us.

1. Ability to make detail/sub faces, i.e. polygone hiarcy.
2. The ability to give polygons a number or label. This is needed to determan what are runways, taxyways & rearm pads ect.
3. Have a documented file format or exporter.


If one can be found we could include the ability to make your own shapes for the terrain editor.


http://www.ac3d.org

Pokie

Offline NUTTZ

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Wish List. ;)
« Reply #18 on: May 05, 2002, 03:07:24 PM »
HUH???????? ya lost me. Fields can be 1 grid away in the TE. One grid in the TE = 1 mile square. The grigs on the map = 25 miles. So I think your confused.

NUTTZ

Quote
Originally posted by Broes
As long as we are wishing, can the max. objects in the editor be highered from 10k to 15-20k?

Then we can make 512x512 maps without fields being 2 grids away from each other :)

Broesy

Offline NUTTZ

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Re: Wish List. ;)
« Reply #19 on: May 05, 2002, 03:15:19 PM »
I like the "oildirt" idea, AAA Guns, I don't know, you don't want to make them too hard to see.

Terr0000 and Terr0016, I would like to see an OPTION for this. Althou this would help out ALOT, I would like to see this as an option becuase sometimes i make more than 2 tiles transition with terr0000 and terr0016. Tunisia and Perdonia are this way. I Rarely use grass to tile with water. Maybe an option what tiles we could pick to transition and then it will auto.

Terr0001 RARELY transitions with water in my maps.

NUTTZ


Quote
Originally posted by weazel
Add a blank "oildirt" runway object or allow users to create and use new variations in the editor. This would allow seamless blending with user created tiles.   :cool:

The oildirt object would need to be coded as a landable object and a  straight airstrip object added for combining with taxiway objects already available.

If this isn't possible could we send custom fields in for HTC approval and inclusion in future editor versions?  

Give  AAA guns the option to remove or replace the small texture it sits on for blending with custom textures.

When terr0016 is used automatically  transistion it with terr0017, it gives added flexibility when customized and used in snowless terrains but requires manual blending.

Coastlines transistions are a combination of terr0000 & terr0001, please make adjacent tiles automatically change to terr0001 to eliminate manual blending.

:)

Offline NUTTZ

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Wish List. ;)
« Reply #20 on: May 05, 2002, 03:18:21 PM »
HiTech, what If the TE people have a 3d program, I have 3d studiomax, is it possible to make objects in this program that are usable with AH?


NUTTZ

Offline Broes

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« Reply #21 on: May 05, 2002, 03:26:42 PM »
NUTTZ, i know they can be closer together. However if you have 512x512 maps you needs tons more base then just the regular 80 we have now. If you take 80 bases and spread them over a 512x512 map they are about 2 grids (50 miles)  apart :)

Not confused,

Broes