Author Topic: Fortresses / range-finders for shore batteries  (Read 142 times)

Offline Staga

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5334
      • http://www.nohomersclub.com/
Fortresses / range-finders for shore batteries
« on: April 17, 2002, 07:42:00 PM »
1)Howabout one or two real fortress like Eben-Emael per country or maybe just one to the middle of the maps?

2)Range-finders for shore batteries: Every bigger cannon had range-finder, in a way or another, in ww2. Could it be possible to give id-tags for carrier-groups, visible only for gunners in shore-batteries? Fleet gunners can check distance by clicking the map.

Offline Soda

  • Silver Member
  • ****
  • Posts: 1543
      • http://members.shaw.ca/soda_p/models.htm
Fortresses / range-finders for shore batteries
« Reply #1 on: April 18, 2002, 10:12:05 AM »
I mentioned that the shore batteries could use some upgrades a couple of weeks ago.  The fleets certainly has the advantage in aiming tools and now that they are toughened up to 8K to sink the single shore battery guns are all but useless.

I agree though, some sort of rudimentary aiming tool, possibly a doubling of available barrels (make all the shore batteries twins), or increase in the rate of fire of shore batteries would help a lot.

-Soda
The Assassins.

Offline Airscrew

  • Platinum Member
  • ******
  • Posts: 4808
Fortresses / range-finders for shore batteries
« Reply #2 on: April 18, 2002, 10:54:46 AM »
Field of fire on shore batteries is limited,  and most fields only have 2 shore batteries.  Would be nice to add an additional 1 or 2 shore batteries so there is overlapping field of fire.  
Also would like to see player man-able bunkers on or near the beaches to repel landing forces,  maybe armed with 50's and/or 37mm gun

Staga, how bout if HQ was a large fortress,  and HQ would have to be captured to win the reset,  all other bases would still have to be captured.   Say it would require 20 troops to capture a HQ.  Make it heavily armed with vehicle spawn points around the perimeter of the HQ/Fortress
« Last Edit: April 18, 2002, 10:58:54 AM by Airscrew »

Offline Midnight

  • Silver Member
  • ****
  • Posts: 1809
      • http://www.brauncomustangs.org
Fortresses / range-finders for shore batteries
« Reply #3 on: April 19, 2002, 03:29:08 PM »
Quote
Originally posted by MajTom
Field of fire on shore batteries is limited,  and most fields only have 2 shore batteries.  Would be nice to add an additional 1 or 2 shore batteries so there is overlapping field of fire.  
Also would like to see player man-able bunkers on or near the beaches to repel landing forces,  maybe armed with 50's and/or 37mm gun

Staga, how bout if HQ was a large fortress,  and HQ would have to be captured to win the reset,  all other bases would still have to be captured.   Say it would require 20 troops to capture a HQ.  Make it heavily armed with vehicle spawn points around the perimeter of the HQ/Fortress
 


That sounds like it would be fun. As thjings are now, you get down to two or three fields, most of which are porked or heavily capped. You end up spending time just sitting in the tower hoping the reset comes fast.

It would be great if there were a fortress HQ somewhere that needed to be captured to win the Reset. Imagine the fighting that would occur around it in the last strugling moments of a country trying to survive.

HTC.. how about the 1st person troop model a little early? At least in a simple manner, we could spawn as an infantry soldier with a .303 rifle that could kill enemy troops (as they exist now)

It seems to me the basic model of the trooper with rifle is already done. Give it a simple crosshairs and 50 rounds of .303 ammo.

Position 1. Pilot (move around)
Position 2. Gunner (sight of the .303 rifle)

No fancy stuff needed, like jump, crouch, sneek or whatever else the 1st person shooters have now, just enough to allow a crippled airfield a last ditch effort to fight and not have everyone logging out hoping that the reset will have happened by the time they log back in.