Turbot,
This idea has been posted before, and is a good idea,
however a major flaw is when there are
100 bishes 115 knits 49 rooks.... rooks get the big discount, but
knits and rooks are hammering bishes. In reality its
164 rooks/knits vs 100 bishes.
This could lead to strategic country swapping.
A better idea thats along the same lines is..a perk cost
multiplier could be the number of bases a particular
country has. For example, if rooks are down to
4 bases, thier multiplier would be 4. If they
had 30 bases it would be 30.
ex. B*V=PC, where B is number of bases, V is a global
set value for that particular plane and PC is
the calculated perk cost.
So when one country is getting hammered, they would be
launching 262's at a cost of, say, 30 perks, while the hammering
country may be costing 360 for the same plane.
I dont think this would effect the ultimate outcome,
but it would make getting ones bellybutton kicked, a whole lot
funner
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