Author Topic: First v1.10 zone terrain  (Read 4913 times)

Offline BenDover

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First v1.10 zone terrain
« Reply #225 on: June 10, 2002, 05:11:57 PM »
Quote
Originally posted by AKWabbit
Even a piece of human excrement like you.

Regards,
Wab



lol, wasn't expecting that

Offline Sky Viper

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First v1.10 zone terrain
« Reply #226 on: June 10, 2002, 05:27:50 PM »
Quote
Originally posted by AKWabbit
Well Viper, if you posted that in the hopes that I would stoop to your level and publicly slam a terrain you put effort into, you're mistaken.  That’s not how AK’s operate.

If my opinion had been asked, and if I had enough respect for you to want to lift a finger to assist, then I would explain to you based on our experience with HT why he might not accept that terrain in the MA.  But my opinion hasn’t been asked, and I have no desire to be of assistance to you in any way.  You might just wait until 1.10 and the first few patches are out the door and give HT a call.  Around 5pm CST seems best as things are starting to wind down there.  He would prolly be willing to explain to you the reasons why it might not work in the MA.

Its looks like a fine terrain for the CT, TOD, or scenarios.  I would contact Sabre or one of the CM’s if you are interested.

What I personally think of your terrain isn’t relevant.  As a member of the community, I am grateful to anyone who is willing to take the time and effort needed to build us a terrain no matter what arena it is put in. If for no other reason than variety.  So anyone willing to do that gets my thanks.  Even a piece of human excrement like you.

Regards,
Wab


Damn man!  WTF is your problem?
Human Excrement?

Quote
Well Viper, if you posted that in the hopes that I would stoop to your level and publicly slam a terrain you put effort into, you're mistaken.  That’s not how AK’s operate.

Well, I dunno what kind of human being would have such hopes, but I don't.
I know that's not how the AK's operate, but then I don't hold your comments in testament to rest of the Gents in the Araibian Knights.

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If my opinion had been asked, and if I had enough respect for you to want to lift a finger to assist, ...But my opinion hasn’t been asked, and I have no desire to be of assistance to you in any way.

He won't lift a finger...
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You might just wait until 1.10 and the first few patches are out the door and give HT a call.

Finger #1 lifted.
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Around 5pm CST seems best as things are starting to wind down there.  He would prolly be willing to explain to you the reasons why it might not work in the MA.

Finger #2 lifted.
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Its looks like a fine terrain for the CT, TOD, or scenarios.  I would contact Sabre or one of the CM’s if you are interested.

ROSES for me???  Thanks!!!
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Even a piece of human excrement like you.

And the final finger...the one that punched through the paper on the wipe.

Wab, I dunno what is going on in your life, but you need to make up your mind...do you love me or hate me?
BTW, I'm married so don't get your hopes up.  KIDDING MAN, KIDDING!!!

Viper

Offline Sky Viper

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First v1.10 zone terrain
« Reply #227 on: June 10, 2002, 05:33:13 PM »
Quote
Originally posted by AKIron


Hey whaddaya know, it doesn't look like sh*t. :D

See Viper, that's how you comment on someone's terrain. ;)


Yeah.  I don't see a problem.
You could'a said it looks like sh*t!

The smile behind it even turns it into fun for me.

Viper

My appologies for turing this thread into a phychology lesson.

Offline AKDejaVu

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First v1.10 zone terrain
« Reply #228 on: June 10, 2002, 07:13:23 PM »
Interesting map Viper.. but don't you think that since the SouthEast country shares two peninsulas with the the other two... it might get hit just a tad bit harder by both countries?  The North country and the SouthWest on only share a couple of bases as a front and really can't share more than that without taking bases from the SouthEast one.

AKDejaVu

Offline Sky Viper

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« Reply #229 on: June 10, 2002, 08:36:54 PM »
Quote
Originally posted by AKDejaVu
Interesting map Viper.. but don't you think that since the SouthEast country shares two peninsulas with the the other two... it might get hit just a tad bit harder by both countries?  The North country and the SouthWest on only share a couple of bases as a front and really can't share more than that without taking bases from the SouthEast one.

AKDejaVu


Yeah, I can see that.

Based on the feedback I got back in December, they also agreed.

I thought maybe a string of Islands to help close up the gaps.
Perhaps some changes to the originating areas.

I like the overlapping that the Pizza (sorry, this name is gonna stick) has.

Check the new yellow dots as possible new bases.

Viper

Offline AKDejaVu

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« Reply #230 on: June 10, 2002, 08:53:27 PM »
That's a step in the right direction... now multiply those yellow dots by 2;)

I'm personally not a big fan of the appearance of the desert map presented by my squad.  My first thought when looking at it was "oh boy... this is going to get hammered by the AH crowd".  Then I got to looking at it... and found there was little else to cut up on.

It looks gamey, but it also looks fair and also seems to present enough variety to appease most players.  I then noticed that it really presented most everything people have been asking for in a map.  The one exception is how it looks on the clipboard.

The map looks like it will be a delight for the MA.... looks aside.  I'd venture to say it may become one of the more popular ones yet.

Though.. I still have one reservation about it (and most of the 512x512 maps)... they are too big for a 500 person arena.  Even with the overcrowding in the current maps, there are still plenty of bases to be had.  This one presents targets galore (as will any of the large ones) and as such, presents an opportunity for people to go where others aren't... all the time.

On the other hand... it could promote some kind of "we need to patrol" mentality that is virtually missing in the MA today.  Perhaps a handfull of people on each side believe that patrols are both necessary and fun.  That might change.

Anyways... I think its important to look past the facade and actually see what it has to offer.  Nobody presented the map as a historical setup and its living up to those expectations.  It just seems to be well suited for the 3 country MA that exists right now.

AKDejaVu <- did not work on the map at all but ate plenty of doritos to commemerate its creation.

Offline crowMAW

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Nice job AKs
« Reply #231 on: June 11, 2002, 07:36:22 AM »
AKs, this obviously took a lot of work and thought.  I'm sorry there are some players out there who are quick to criticize without giving the map a chance or giving praise to the hundreds of hours that went into its creation.

Don't let the critics get you down...ignore 'em and be the class squad we all know you folks are.

Please do publish a map with spawn points to keep the intel level equal since you guys created the whole thing.  Otherwise, I'm sure you know what reaction players will have the first time the AKs snatch a base with GV action.

Personally, I think it is a tasty looking pizza and I can't wait for the Knights to devour it!!  ;)

C'ya up

Crow

Offline AKcurly

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Re: Nice job AKs
« Reply #232 on: June 11, 2002, 07:53:38 AM »
Quote
Originally posted by crowMAW

Please do publish a map with spawn points to keep the intel level equal since you guys created the whole thing.  Otherwise, I'm sure you know what reaction players will have the first time the AKs snatch a base with GV action.

Heya Crow.  I don't know that HTC kept our spawn points.  Even if he did, the sheer complexity of the map keeps anyone from memorizing it.

I can tell ya what I did. :)  All of the vehicle fields in the outer ring are connected by spawn points.  Remember, there is only one airfield up there and it doesn't really come into play.

There is a large collection of vehicle fields in the canyons.  Each vehicle field spawns: 1) to the nearest enemy vehicle field and 2) to the nearby friendly airfields.

In the interior, roughly in the middle, there is one airfield which spawns to all airfields directly around it.  These are extremely important airfields and there will be hell to pay if you lose one.

Other than that, I included no other spawn points.  OTOH, HTC will more than likely modify the spawn point structure ... dunno really.  The AKs are just like you guys --- we'll have to wait and see what it looks like. :)

curly

Offline BGBMAW

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I want a guartnjee Spawn erase
« Reply #233 on: June 11, 2002, 06:39:15 PM »
Ya what Crow said..I want  a copy of the AK's Spawn map..lolol


"Ho Chi "AK" man"      trail here we go......... ATTAK!!!!!!!!!!!!!!!!!!!!

I like the Line.."Im sure HTC will change SPawn points"..lolol sure..Bu tyou knbow there has got to be some SPanw points that either must be in certain areas..so I REALLY AGREE......GIVE US a SPAWN PONT MAP....OR we start the ____AK cheat SPawn mode thread__....lololo  oR the Bishops are band form using GV's..lolol   any ways for my third time. I love the map already..Hell I could care less where im flyn....just fill my cannons up ..please

BiGB

Offline aknimitz

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First v1.10 zone terrain
« Reply #234 on: June 11, 2002, 08:00:00 PM »
Sky Viper

Thats a *very* kewl looking map, I like the layout! But what you have to realize is I counted 10 or so airfields for the northern country. Can you imagine 250 players upping from just those 10 airfields? The congestion due to lack of size with our growing arena might make that map an MA problem. *shrug*

I really like the clipboard version anyway, dunno how the terrain itself looks :D

Nim

PS

Thank you to all of you who supporting just the idea of a squad working hard to create a map for the masses. Those of you that criticize before even flying in it - well, you get no thank you :D

Offline Sky Viper

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First v1.10 zone terrain
« Reply #235 on: June 11, 2002, 10:49:15 PM »
Quote
Originally posted by aknimitz
Sky Viper

Thats a *very* kewl looking map, I like the layout! But what you have to realize is I counted 10 or so airfields for the northern country. Can you imagine 250 players upping from just those 10 airfields? The congestion due to lack of size with our growing arena might make that map an MA problem. *shrug*

I really like the clipboard version anyway, dunno how the terrain itself looks :D

Nim


Thanks Nim!

I realize it's a bit sparce on base count, but I made it before HTC opened up the max base count.  Then updated it just after that change, then I moved...no reply from HTC about criteria (till now)...etc.
So I dusted it off and here I am.

I think it would be cool if we could get a group of folks together and make this thing run!

Viper

Offline laz

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First v1.10 zone terrain
« Reply #236 on: June 12, 2002, 12:05:05 PM »
Sweet Jesus.....

Offline laz

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« Reply #237 on: June 12, 2002, 12:05:46 PM »
Hey.. Anyone else agree that a p38F would look really nice in that sand? :D

Offline BenDover

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« Reply #238 on: June 12, 2002, 12:54:42 PM »
yeah


oh wait, you don't mean in a crater and burning :p

Offline Don

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First v1.10 zone terrain
« Reply #239 on: June 12, 2002, 01:54:24 PM »
>>They're using this thread as a forum to air their unhappiness with HTC and perhaps take a whack at us (AKs) on the side. That's cool. Whack away.<<

Thats prolly true for some, however the response I got seemed a tad bit defensive.  To observe that the waterways are a bit narrow is legitimate, in turn I got words to the effect that I wasn't looking at the map or realizing the scale of it.  Pfft! If ya got narrow waterways on a pizza map, then ya got narrow waterways. The water doesnt seem to be the primary feature of this map, therefore, ships won't or shouldn't figure prominently in actions using this map. No big deal, gameplay will either be great or suck; time will tell.