Don't cornfuse external sounds heard when playing a tanker or foot soldier in WWIIO to being like the external sounds in AH. As for AH's external sounds all I can do is echo what SW just said. When in an airplane and I can hear noises external to my closed cockit (and with the engine running to boot) I think it's hokey and silly.
But I also concur 100% with Apache on the complete lameness of WWIIO's own sounds. What I hear is just about as useless as white noise. The WWIIO sounds are an ambience setter. A type of back ground noise much in the way some box games play music. I've found nothing helpful in the WWIIOnlines sounds at all. One night I even noted at one point (I launched in the East CP when I should have from the West CP) that I was the sole person within at least a thousand yards of anyone else online and yet it still sounded as if I was smack dab in the middle of a ferocous tank battle and fire fight. So no improvement in that category at all.
Further impressions (or lack thereof) are...
I found being a foot soldier looks and feels only a little better - the new animations are an improvement. However given the state of the prior soldier "model" there wasn't much room to make them worse. They were simpley the most ridiculous thing I've ever seen for a fps model. Yet the new ones are nothing to "wOOt" home about though. There is still the age old bug of shots missing at point blank range with rifles, shots coming thru rock FB walls and invisio-silent kills just to mention a few of the worst issues. Also, the SMG's have a ferocious and massively over-done kick/recoil/barrel rise. I've shot a few and they're much more controllable in RL. Unless you're a 12 year old, 70 pound Girl Scout in which case the WWIIO recoil/ barrel rise is *very* accurate. So sadly no major improvement to being a foot soldiering has really occured imo either.
FPS is up for flying. But then again there is still the winking out of cons in hi density battle areas. The con limit-bias problem obviously still has not been fixed. But I played some the other night for the Allies by flying a Hurricane. I shot down a few 110's and 109's and also died a few times too (shot down twice and augered twice when the FPS hit the fraction level and I could not maneuver at all). My CH 8-way hat doesn't seem to be able to work yet ... still ... a year later. One fun thing was there must be a lot of newbies on cause it was very easy to nail folks
I found I am able to use my sharp shooting habits from flying AH's YAK-9's with no problem as I found no need to get within 100-200 range to land lethal shots at all - with a Hurricanes 303's too. I think some guys who complain on thier BBS have "sycn to refresh" set OFF (rubber bullet syndrome) or are just shotty toejams, er toejamty shots I mean
The planes FM's IMO still feel all goofy. Maybe the replicate some RL aerodymanic effects correctly but with all the other specs off they're hard to appreciate to say the least (again, IMO) . So I'd give one positive check for the better FPS and another for the pilot fatigue feature. I also like the opening/closing of the cockpit feature It's cute, but I could live without it - escpecially when you see how much crucial stuff is mising. So I give that a shoulder shrugging neutral grade. However those do not compensate for the hokey features they have decided to implement; lame perpetual haze layers, seperate guage view, rigged six view with no rear view mirrors to compensate, worthless cockpit pilot arm/lever animations; and the pilot is still bolted straight up in his seat with no head/torso movement allowed AT ALL. I would rather have too liberal a view, as is the case for several aircraft in AH, than none at all given that current PC gear is not up to the task for the realism many of us would like to have.
I've yet to try tanking but that was the most enjoyable to begin with and other than a new tank or two not much was done with those at all. I did not subscribe last time to enjoy the only fun part for me, the tanks, and I don't think it's advanced far enough with 1.64 to bother - even if I could.
The flight and soldier segments still have a LONG way to go imo. (not even going to mention about the joke they call the Navy). My expectations have risen after having played DOD and MOH:AA for several months. If being a foot soldier in WWIIO were half as immersive (gameplay wise as well as in the actual machinations and graphical display) as it is in those two games then WWIIO would be pretty damn good to say the least.
Someone holler when 1.7 is ready?
Westy
p.s. Just saw on thier own boards in one of the many "Bye Bye" topics posting up thier lately. I thought it was a very accurate description - and funny too
The infantry play still looks retarded - models look like spongebob squarepants running with a rifle.