Author Topic: speck sparkle / glinting etc  (Read 101 times)

Offline Squirrel

  • Copper Member
  • **
  • Posts: 199
      • http://www.mindspring.com/~p38
speck sparkle / glinting etc
« on: June 19, 2002, 08:55:53 AM »
I'm sure this has been mentioned before but, being one who mucks about with terrain textures and the like, I've noticed that the more realistic textures make it difficult to see low (black) dots beyond con range.  I've noticed some lighting flicker when the dots turn into rendered planes at intermediate distances but have not seen such at dot distances.  I would bet that adding a little sporadic white flicker to dots when the sun is above the horizon would make it much easier to locate low bogies/furballs.  The flicker could even be limited to maneuvering dots to be more realistic.  I remember that "mig alley" did this and it gave the user just enough of a clue as to where the fight was.. just a recurring thought..
Sqrl

Offline hblair

  • Platinum Member
  • ******
  • Posts: 4051
      • http://www.cybrtyme.com/personal/hblair/mainpage.htm
speck sparkle / glinting etc
« Reply #1 on: June 19, 2002, 09:56:07 AM »
Good suggestion. Would add to the immersion factor, dunno how much trouble it'd be..

Offline Wilbus

  • Platinum Member
  • ******
  • Posts: 4472
speck sparkle / glinting etc
« Reply #2 on: June 19, 2002, 09:58:17 AM »
Don't know if mig alley had it modelled realistic or just random but it sure looks (yeah that game is still fun to play) cool and very nice.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.