not a big concern really.
but perhaps one version could be added that models view system using human skull and spine/ torso to map out realistic head movement limitations and effects.
such as how eyeballs rotate around on a radius from the spine etc. limits of how head can be turned from one side to other.
how mast planes can only be checked their 6 one side at a time.
etc.
justa feature to refine a long time from now i think.