First of all thanks for your answer, Hitech. Very much appreciated.
Now I have a lot of questions. Seems the CT is different than what I've thought of, still I still fear some things.
Under 1.04 we have change the control setup slightly. We now scale the elevator/stick deflection to the same ending
Angle no matter where the trim tab is positioned.I know that computer games dont give the right feel of airplane controls. I agree and like this change. I always had wondered if that "trim up" help in the close turning was realistic. I see now it wasnt. Great to fix it!.
There is another misconception that trimming your plane perfectly gives you a flight advantage.
Trimming your plane or just holding controls and pressing rudder to center the ball is exactly the same thing.
And the plane will fly the same under both methods.Sorry ,HT but that is simply not true.A plane will fly exactly the same with the stick and rudders deflected so the plane flies straight, or if it is trimmed so the rudder and stick are centered.
BUT (and here comes my fear), to keep trim with rudder input is MUCH harder than with trim, at least I feel it like that. Rudder untrimmed causes a lot of E-bleeding, so giving a lot of edge to the well trimmed aircraft. It is HARD to keep a plane well trimmed in the rudder in a close fight and there is a HUGE advantage here for the "player" that flies with CT on, because it will trim the rudder for the player.
I find this unnaceptable, sorry
. One of the biggest challenges in Aces High is to learn to do proper turning with no skidding and the "ball" in the center. If the computer does it for you, where is the challenge?...Sorry but I cant agree with this thing, HT
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Now onto how the combat trim works. It's not a perfect trimming system.
Best way to describe how it works is take your plane and trim it constantly in a dive from slow speed to high speed.
Now make a table of trim positions at all speeds.
All the combat trim system does is use this table to set the trims based on your speed.
Everything else still functions the same, you pull back on the stick you still get adverse yaw, you turn you still will need to add in rudder.
You change throttle settings the plane still rolls do to torque. Add flaps trim settings will be completely different and the system won't account for it.
Drop gear you will again be out of trim. If you’re climbing or diving your plane is still out of trim.I am a bit lost here...please be patient with me. CT will trim your plane for SPEED changes only? ok...then it keeps the plane trimmed in all 3 axis, isnt it?...then if you go from idle to WEP, the torque will make the plane go out of trim. So far so good. BUT then the CT will Auto trim the plane for you?. Sorry I dont see where is the improvement here, HT, is exactly what I had in mind when I though of a EZtrim.
Right now,with the current trimming, in that situation, at first the torque acts untrimming the plane and then you trim it manually. That means pilot workload.
CT will trim the plane for you. Pilot doesnt have to look at it. No workload involved, so the pilot can focus on killing the con he is fighting with.
Sorry I dont like it, it is just the thing I had in mind when StSanta wrote about the CT in the other thread.
In the end all the combat trim system does is keep you in a trim envelope that you can override with normal controls.So giving the CT pilot a disntinctive advantage because he can focus on killing the enemy plane instead of keeping himself's airborne.
Maybe I am missing something here, but for sure this sounds like EAW for me, HT. I Dunno...please if I am wrong tell me, but for me this seems EZmode, something that gives one side of the party a CLEAR advantage. The workload involved in trimming the plane is heavy, more in unstable planes like G10. If the computer trims the plane for you, then where is the challenge?.
Hitech...sorry...but you are describing just the change I cant accept in Aces High
.
I hope that I have understood something bad. Please, if I have done it, put me straight...
But for sure for me this is bad news
[This message has been edited by RAM (edited 09-04-2000).]