Author Topic: Axis Begins Attack on Malta!  (Read 431 times)

Offline Kweassa

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Axis Begins Attack on Malta!
« on: July 13, 2002, 12:57:41 AM »
Spring, 1942 Edition

The Axis begins attack on Malta!

 Today, the dreaded Axis have begun operations on Great Britain's last stronghold on North Africa - Malta. Even though attack on Malta was duely expected, the civilian population temporarily fell upon panic as the air raid sirens started wailing,  but was calmed down after hearing announcements of successful interception by the brave pilots of the Royal Kingdom.

 Military experts have concluded today's first invasion upon the air space of Malta was likely a small recon bomber force intended to test the response time of our air force stationed there. Though the battle was a small one, our fighters successfully intercepted the enemy targets identified as Nazi Germany's Junkers 88 bombers 19 miles north of the main island.

 One pilot noted, "It wasn't too hard locating the Hun bombers and shooting them down, but it smells like the main event's about to start soon. We'll be ready for them."

Offline Kweassa

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Axis Begins Attack on Malta!
« Reply #1 on: July 13, 2002, 01:01:12 AM »
Total of three Junkers bombers have been shot down for the cost of two Hurricane fighters lightly damaged. The commander in chief has declared all fighter force personnel to stay alert of future attacks from the Axis forces.

Offline JimBear

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Axis Begins Attack on Malta!
« Reply #2 on: July 15, 2002, 07:32:02 AM »
Truly some of the finest screen shots I have seen. Could you share the method of capture and photo editing used to make them?

Offline Kweassa

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Axis Begins Attack on Malta!
« Reply #3 on: July 15, 2002, 09:36:04 AM »
The most important part is getting a great moment recorded on film. While films have some disadvantages compared to real-time screen shots, it makes it way easier to capture the artistic( :D ) moments. So, when you see an awesome moment coming, besure to turn that film recorder on.. :)

 The rest of the 'magic' is all done through programs like Photoshop. The first step I take in editing is going through the "Filter" options for 'aging' looks. This is mostly done by using the 'grain' effect. Then, the next thing you do is add a bit of 'blur' effect to smudge out the ultra-sharp "gamey" looks provided by the original screenshot.

 The most imprtant filter option of them all is the 'lighting effects'. I've studied a bit of games and photos when I used to work at a game magazine publishers, and the most realistic look attained with 3-D polygon models are when the lighting effects closely match the tone of the sun light. Original AH screenshots always look 'gamey' because the lighting effects, while good for a game, does not provide enough contrast to make the picture look 'real-life'. So, I expand the lighting effect so it covers the whole picture and determine the quantity of light applied.

 After that, you go through another session of 'blur'ring so you add various options such as 'zoom blur effect' 'motion blur effect' and etc.

 The rest of the process goes through a dull process of 'trial-and-error', trying every sort of filtering until I get what I want. Since each picture is different, there can be no 'standard' prcoedure other than described above.

 After that, I try to 'apply' the filter in various modes - RGB, B&W, "Blue" channel, "Red" channel and other options.

 After a while, you get the hang of it :)


 Here's a hasty example of the tone 'lighting effects' can give..
« Last Edit: July 15, 2002, 09:39:16 AM by Kweassa »

Offline Kweassa

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Axis Begins Attack on Malta!
« Reply #4 on: July 15, 2002, 09:41:08 AM »
... and the original pic for comparison..