Author Topic: Why?  (Read 279 times)

Offline Wotan

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Why?
« Reply #15 on: July 20, 2002, 06:07:01 AM »
there need s to be an effect to prevent dweeb behavior. The arena is bad enough with kil stealers and spray and prayers.

you are in control if you fire without checking to make sure you are clear and die from killshooter thats your fault.

This has been whined about over and over.

Heres what my squad does.

We call "in" and "check your fire" over vox. What happens mostly during killshooter incidents is you have more then 1 friendly engaging an nme. Eack friendly needs to maintain a his SA. You need to check around and understand when someone else has gained an angle on the bandit.

Lag effects this as well do not rely on the other guy to avoid your line of fire because on his fe he may see himself clear. You know wherehe is on your fe and you are in control. If you press your attack and die from killshooter its your fault.

Killshooter works.

As I said in my previous post it also offers a counter to folks who spray and pray over your shoulder.

Offline SKurj

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« Reply #16 on: July 20, 2002, 08:57:22 AM »
Two friendlies...

1 shoots and hits the other, 1 of them goes down due to the damage inflicted...

I think this is realistic to some degree.


I just disagree with KillShooter on buff eggs +)  which maybe even more dangerous now with more people doing jabo/strafing, and more eggs coming down(per drop)



SKurj

Offline Blank

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Why?
« Reply #17 on: July 20, 2002, 09:23:15 AM »
Ok with killshooter:

1: Just about to get the kill after a long hard fight in your 202 and someguy pops in front of you you stop fireing (for fear of killshooter) and the other pilot kills your target.  :(

2: No penalty:   everyone spraying behind guys poping up in front very messy and nothing to stop people being cheeky  :(

3: friendlies take damage:  guy pops up in front of you (on the your FE) and gets blown outta the sky by your 110g-2. ensuing argument about how he shouldn't of been there, against him saying he wasn't in front of you etc, channel 1 would be bad, and i'm sure that there would be grief kills carrried out, with a little oops sorry didn't see you there :D to messy also :(

4: How about everyone dies damage taken by both parties? you shoot him he dies and you die ? also wouldn't work because of lag issues were you are on each others FE's.   :(


I personally would like No' 4 mutual death your death simulate the greef of killing a countryman, remember the scene in 'memphis bell' when the co-pilot goes on the rear guns, shoot down a german that then goes through the Noobs b-17, killing them all, now he felt bad :(  
 The death of the guy in front would show that hes dumb, and should learn to realise that Bullets friend or foe are bad.
No one could argue as the the responsibility is with both piolts.

Just a shame it wouldn't work

so out of these 4 only number 1 makes any sense as its the only one which is controllable so to keep killshooter unless anyone has any better ideas that would work?

Offline Miska

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Why?
« Reply #18 on: July 20, 2002, 10:20:29 AM »
Is killshooter on in the CT?

Offline NUKE

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« Reply #19 on: July 20, 2002, 10:44:06 AM »
I was in a close sissors chase the other day and was timing my shots from the up view, giving a lot of lead so the target would cross my gun stream. Just as I fired a small burst, a friendly plane came right in between me and the target and flew right into my stream. I was instantly killed on a shot that , if the friendly didnt come rushing in, was a possible kill shot on the target, and that can get a guy frustrated. In fairness, the friendly should have and deserved to have taken damage.

It's not like I killshoot myself all the time, but when I have, It has always been accidental on my part. I dont get behind friendlies and start firing.

I see some good reasons for killshooter after reading some posts here though.

Maybe there could be a few warning pings to alert you that you are hitting a friendly so you could have a little time to hold fire before you die or get mortally wounded.

Maybe instead of taking damage to the point of dying, the killshooter's plane could just take damage to the guns. I wouldnt mind if just my guns were taken out, then I could at least get home and not take a death.

If the main reason for killshooter is to prevent spraying over friendlies to get a few pings in, then maybe HTC could implement killshooter for people that fire at enemy planes going down with no wings......:)
« Last Edit: July 20, 2002, 11:03:37 AM by NUKE »

Offline Blank

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« Reply #20 on: July 20, 2002, 10:52:49 AM »
Quote
If the main reason for killshooter is to prevent spraying over friendlies to get a few pings in, then maybe HTC could implement killshooter for people that fire at enemy planes going down with no wings......


I second this NUKE bugs the hell outta me when I come in and take the wing tip off a buff and as it spirals to certain doom someone finishes it off :mad:

Offline Wotan

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« Reply #21 on: July 20, 2002, 10:55:20 AM »
blank killshooter aint gonna change ask ht.

It would be better to have folks to adjust to it.

You need to look around and know where your friends are and what they are doing. In most instances the guy who kill shootered you didnt even see himself infront of due to lag. You know where he is on your fe. Learn to recognize whe the other guy has the shot advantage.

Hes going for a kill just like you are.

Only you can killshooter yourself.

If you lookk bac and see a friendly overtaking you then that aint the time to fire.

its all a matter of SA.

Offline Tabasco

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« Reply #22 on: July 20, 2002, 01:54:34 PM »
Nuke,

Deactivating guns when you shoot a friendly, instead of killshooter, sounds like a good idea.  Kinda like the guns in the movie "Westworld" that would only shoot androids and not the human guests (anybody remember that movie?).  :D   Guns could either be disabled until you replane or perhaps just for several seconds.

A couple times I've been firing at a bandit's six when along comes a friendly all lined up to HO the same bandit.  A few stray rounds hits the HOer and down I go.

As it is now, I think the killshooter thing is adequate.

Offline Blank

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« Reply #23 on: July 20, 2002, 02:09:46 PM »
couldn't agree more wotan, I think I may have missunderstood/glanced over  my first post, if you re read it you'll see i'm in agreement with you :)

second post,

Quote
I second this NUKE bugs the hell outta me when I come in and take the wing tip off a buff and as it spirals to certain doom someone finishes it off


said in jest :) but it does pee me off as i like flying plane like the yak/109f-4/a6m2 which dont have the killing power/ammo loadout of some of the other planes aka tiffies/n1ks/a5/110's so I make sure to go for the wingtip and or inflict mortal wound, and leave. especially in yak/a6m2 as you dont have the ammo loadout. Problem is in desert map this works well but in the crowded little maps someone else is going to finish them off and take the kill.