First Wotan -
The majority of folks enjoy fighter to fighter aircraft.
That is simply wrong and reading your other posts you seem to have a "make the bombers meaningless so us REAL players can have our fun unhindered" agenda going on.
Should the minority of bomber pilots/squads in the main determin how when and where the rest of us want to fly?
Yes if you majority hotshots don't shoot us down - its called defending strategic targets and could be a very enjoyable and immersive part of the game if done properly.
Karnak you make interesting points but I think a few key things are being overlooked in the current gameplay although I absolutely agree with your initial statement that the targets are part of whats wrong with the current system.
I also believe there are two other factors making bombing fruitless -
1. Rebuild of city buildings etc by goon meaning bombing of resuppliable targets is a complete waste of time.
2. Mission play as it stands - organised missions can up repeatedly from the same base or can up from damaged bases which gives rise to squad or mission steamrollers taking over bases at a pace which makes bombing pointless. This is because you take off with a view to bomb a certain feild but by the time you have climbed etc two and sometime three feilds have fallen and suddenly you flight is heading for a useless feild well behind the line of attack. It should only be possible to launch a major attack from a base whic can support it - i.e one with plenty of supplies.
I can't find a suggestion out of your list though that I completely agree with and thats because I can't see a simple solution.
(Wotan please take note here)
When I take a bomber formation up I'm in it for a while - 20-30 min climb then at least 10 cruise, a couple of passes and then home - often its a 45 min job to do it right and I think thats how it should be but at the end of it I want to impact the game by affecting the enemy's ability to fight - thats the whole point and was the point of strategic bombing in WW2. So to me flattening a town to capture a base is ok but ho hum.
This leads me back to an idea I can't let go - the concept that the MA game should be based on usage and supply. For example an airfield gets supplied fuel at a certain rate - when an aircraft or several take off with full tanks that fuel has to be replaced at the full rate. Under normal circumstances with 100% refinery and supply route the refill rate will replace it quickly. However bomb the refinery and the refill rate drops - that means people can still take off with full tanks but the feild tanks may gradually or rapidly empty depending on activity at the feild. If a mission is upped then the tanks will empty quickly but if defenders take off with 25 or 50% then it will last longer.
At the same time make the bombing of the bunkers / tanks etc on fields affect the field storage not the availability per a/c so half the fuel gone means half the a/c can take full tanks untill they are refilled.
I would not make this country wide however but keep the zone sytem so there is a refinery etc for each zone. I would also overlay minimums so that even if an airfield has all its tanks down and minimum resupply then the feild reverts to what we have now i.e max 25% fuel available / aircraft. (So you could take 100% up to the point when the tanks are empty on feild and then its 25% until they fill again - the number of tanks available to fill on site and the refill rate will determine how many a/c can up with fuel above 25%)
This basic idea can be extended to ammo and troops although ammo and troops could go to zero.
Next I would stop the rebuild of cities and Strat by goon.
For me this addresses all issues:-
1. Bombing now has a purpose - even one mission for one person.
2. It makes the repeated upping of large missions from the same airfield impossible - the usage rate would simply empty the tanks - this would slow the gang bang steam rollers we see going across the MA at the moment.
3. It would keep the furballers happy - up to 100% fuel would usually be available for small numbers of fighters.
4. If goon rebuild is stopped then it becomes more important to defend your strat targets.
As a final point this could all be done with the existing structures:-
Have a zone with a city, refinery, ammo factory etc. . The city controls rebuild time on the refinerys etc as now but with no goon rebuild. The refineries etc feed the zone feilds via a depot - bomb the depot and the resupply rate is slowed (fewer convoys leave). All that is needed is to give the tanks and bunkers specific volumes etc and then code the maths for the refill rates and damage variables.
When dedicated bombers can cripple a countries resupply then maybe we'll see how good the hotshot fighter pilots are - in both defending the buffs and bringing them down.

Sparks