Author Topic: Air Warrior spam hole  (Read 2815 times)

Offline Montezuma

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Air Warrior spam hole
« on: November 09, 2001, 04:49:00 PM »
Welcome to Pink Guppy's AW Spam Hole!  

This thread will be dedicated to recycling old AW posts for use on the AH BBS.

The first post is from Slug, who suggests a new scoring system for AW.. err AH.

>>>
From: JackG0504 (jackg0504@aol.com)
Subject: Summer? Slug? Reruns!
Newsgroups: alt.games.air-warrior
View this article only
Date: 1998/06/25

CAPTAIN SLUG'S IMPROVED SCORING SYSTEM:

Beginning with the next camp (or camp 823.55DogDogCharlie Alpha2 -
whichever comes first), a new scoring system goes into effect. This system
was developed by Slug *TH*, Morale Officer of the Turkey Ham Squadron and
approved by Moggy, Cent, Twist, DoK and Bingo. (Bingo?!?!?! who cares what
Bingo wants!?!?!)

Raw Score = number of sorties flown naked
Rawhide Score = number of sorties flown while dressed as a cowboy
Rahway Score = number of sorties flown from a prison cell in North
Carolina
Stanky Index = number of kills immediately followed (within .5 seconds) by
a massive release of intestinal gas
Spanky Index = number of missions flown while watching video tapes of the
Little Rascals
Spucky Index = number of saliva spots left on monitor per sortie
Typing Deaths = percentage of missions that end with pilot typing "nyah
nyah you can't get m ......" YOU HAVE BEEN SHOT DOWN.
Verbal Diarrhea Score = number of times pilot is told to shut up by other
pilots
Weenie Index = percentage of missions where pilot clams "rtb ammo or fuel"
but is really just trying to land points (also commonly referred to as the
"NBQ" or No Balls Quotient)

Based on this new scoring system, the "winner" of each camp will be
determined on a sliding scale which is multiplied by the following
factors:

Pucker Factor (2 points) = number of missions where you begin with a
disadvantage and come out victorious (or at least alive)
Brownie Factor (.5 points) = number of times you publicly post the words
"That's right, Moggy [HiTech]. I agree with you, buddy."
Humor Factor = number of times per month that you post something that
makes the Slug (or anybody else) pee their pants laughing
Spider Factor (3 points) = having a cool AW [AH] web site
Welcome Wagon Factor (15 points) = number of times per camp you run across
a newbie and offer to help him/her and then vultch them repeatedly off the
runway to teach them "humility"

This system has been developed to make AW [AH] more enjoyable. You will enjoy
yourself from now on or we will come to your house and relieve ourselves
on your carpet and furnishings. Please email any comments about the new
system to: hooduhfukairs@U-812.FU

By the way, for all you folks who worry about your scores, think about
this. No matter how good you think you are or how many points you score,
I, the lowly Slug, could shoot your bellybutton through your eye sockets anytime I
choose. Just pray that I don't choose.

Slug *TH*
Morale Officer
Turkey Ham Squadron
4th FB Group
Troop 49, BSA
>>>

Offline SOB

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« Reply #1 on: November 09, 2001, 08:15:00 PM »
Now THAT is a score system I could get behind!  But I always thought the spanky index was something else . . . I guess I won't be getting so many points in that category after all.


SOB
Three Times One Minus One.  Dayum!

Offline Montezuma

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« Reply #2 on: November 10, 2001, 01:19:00 PM »
Today in the Spam Hole we have a song by +Phnx of the Nomads Squadron.  

Too bad AH has killshooter and you can't shoot down your wingman. Also, the reference to 'Deathstar' is a fully crewed B-17, another thing that would be nice in AH.

>>>>
Subj:  Lord, I'm bored
Date:  97-11-03 04:24:59 EST
From:  Choperdoc

Ok, because I have way too much time on my hands, and it's looking like
no one else is really posting much, I figured I'd kill another song for
you.
This one didn't quite turn out the way I wanted, but Hey, every dork has
his moments. So, here it is. "Nomadian Rhopsody", sung to the tune of
"Bohemian Rhapsody" by Queen. Sorry about the name of the song, but I
couldn't think of anything else to call it. So: here goes:


Is this our squad night?
Will that plane B and Z?
This guy won’t turn fight,
He’ll escape with his greater E,
Up late at night, Guess we need a life, I’d think,
I’m just a poor Mad, beer’s almost empty,
Oh well, cause, here I come, there I go,
Start out high, diving low,
Channel one: "You Mads blow”,
But it doesn’t mater to me,
You see . . .

Oh my! I just killed +Band!
Just filled his butt with lead, he flew right into my spread,
Come on! The fight’s just begun,
But now I just blew my wingman away!

Come on! D’oooohhhhhhhh,
Didn’t mean to make him die,
If he’s not back real soon, I think I’ll auger,
On my run, on my run,
Wonder if it really maters.

Too late, the attack’s begun,
I dove down for my line,
Hope I drop my bombs in time,
“Good flight, everybody, We’d better go,
“Meet at B79, we’ll wait for you”

Oh my! D’ooooohhhhh,
Think I’m gonna die,
Mads all left, I think I’m gonna stall!

<musical break>

I see the little silloueto of a Yak,
Gonna loop, gonna loop, then you shoot him down, Pinged you!
Thunderbolts or Lightnings, “your flying’s rather frightening, Dweeb!”
Gotta yo-yo (gotta yo-yo), Gotta yo-yo (gotta yo-yo), Gotta yo-yo here
we go,
Am I too low-o-o-o?
I’m just a poor Mad, why do they hunt me?
He’s just a poor Mad, has no skills we can see,
Where did he learn how to be such a dweeb?

Engine’s out, ammo’s low, no place I can go,
<Esc> P, No! I think that I’m too low,
Too damn low,
<Esc> P, I think that I’m too low,
Too damn low!
<Esc> P, I think that I’m too low,
Too damn low!
Think I’m too low, too damn low, too damn low
Never, never, never get that low -o -o -o,
No no no no no no no!
Oh can’t you see, oh can’t you see ah,
That the dweeb is gonna blow,
Cz all must see that the Nomads have forgoton me, oh me, oh gee!!!!

<musical Break>

So I think it’s a Deathstar that I’m gonna fly,
Don’t care who chin guns, cause I think we all will die!
Hey maybe, can we can do something crazy,
Just gotta get alt, just gotta get alt while in here-ah.

Oooooooooo
Ooo yeah, Ooo yeah,

Guess it just don’t mater,
Cause I’m just a dweeb,
Nothing really maters,
cause I will just splatter,
you see. . . .

Damn I think my screen froze . . .

~end

Hope you enjoyed,

+Phnx
<Can't sing that high>

Offline Montezuma

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« Reply #3 on: November 12, 2001, 01:53:00 AM »
I remember when I first joined AH there was a link to a document called, 'How to fly and fight in Aces High', a messed up copy of 'How to fly and fight in Air Warrior'.

Today in the Spam Hole we have the first part of the history section of Brooke's book.
The ending here shows how history repeats in these communities.

>>
From: Brooke P. Anderson (brooke@alumni.caltech.edu)
Subject: Re: What was Air Warrior REALLY like?
Newsgroups: alt.games.air-warrior


Here is a section from the manual HOW TO FLY AND FIGHT IN AIR
WARRIOR -- figured it might be of interest considering
the topic.

---- APPENDIX:  HISTORY OF AIR WARRIOR ----

Air Warrior started as a program written by Kelton Flynn back
when he was working on his Ph.D. (in nuclear engineering or
physics, as I recall).  It didn't bear much resemblance to the
Air Warrior of today -- you'd type in maneuvers for your plane;
your opponent would type in maneuvers for his plane; the computer
would crunch some numbers and come up with new plane positions;
and so on.  It was played over terminals on the school's
mainframe.  Kelton got a lot more interested in this and decided
after graduation (along with one of his pals -- I think it was
John Taylor) to found a company to produce a multi-player flight
sim.  So Kesmai was formed, and Air Warrior was conceived.
Kesmai started out with all of a couple of employees.

To implement Air Warrior, Kesmai hooked up with GEnie, a new
on-line service at the time.  Air Warrior came out in 1987 and
was the first multi-player combat flight simulator (at least
outside of the military).  Back then it cost $10 or $12 per hour
to play and was available only for Macintoshes.  That was in the
days when Macs had the little nine-inch black-and-white screens
and no joysticks.  Still, I remember what a blast it was to find
such a thing in those days:  an honest-to-God multi-player combat
flight sim!

That first version of Air Warrior was pretty rough by today's
standards.  The frame rate was low (perhaps a handful of frames
per second, depending on which type of computer you had), rough
black-and-white graphics, bullets that flew on laser-beam
straight paths, and wacky bugs (like being able to climb to the
stratosphere as long as your plane was climbing while inverted).
But there was nothing else like it out there.  Keep in mind that
Air Warrior was out only a handful of years after the original
Flight Simulator by Bruce Artwick of SubLogic, when the best
PC-based flight sims in the world didn't have much more than Air
Warrior in the way of graphics and had no multi-player component
at all.  For people like me -- raving WWII aviation enthusiasts
-- this was a dream come true.

As the years chugged on, the Air-Warrior program was refined
(adding more realistic gunnery and getting rid of flight-dynamics
bugs), and the program was ported to the Atari and Amiga
computers.  Of course, folks at Kesmai knew that they were
missing a big market in the PC and announced their plans for a
DOS-based EGA version for the PC.  Jeez, did that ever start the
comments flowing on GEnie's Air-Warrior message boards.  Lots of
people were concerned that the PC folks would swarm into the
arenas, flooding the arenas to overflowing with dweebs who didn't
know how to fly.  There would go the neighborhood.  Maybe it was
a little like that at first (not as much challenge for the old
folks), but then the PC folks learned the ropes just like
everyone else had, and the game had more participants, which
added to the fun.

Offline Montezuma

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« Reply #4 on: November 12, 2001, 06:32:00 PM »
Part II of Brooke's Air Warrior History.

Scenarios and Training are invented, and another impending dweeb influx.

>>>
Scenarios were also introduced into the mix of fun.  Pioneered by
guys like Doktor Gonzo (or "Dok"), these were battles set up with
definite objectives and resources.  To me, playing in a
historical scenario gave the same feeling I got when reading
about real WWII air combat.  To me, scenarios seemed like a whole
new level of fun in Air Warrior.

But then came the "stagnant" years.  Kesmai continued to make
minor refinements, but some people had been asking for more
realism or more features for a long time, and Kesmai wasn't
giving much feedback.  Previously, Kesmai had given lots of
feedback and had talked to the players a lot about proposed
improvements and new versions.  Without the feedback, a lot of us
figured that Air Warrior was stagnating, that Kesmai was more
interested in producing other games that perhaps brought in more
money.  A lot of the old timers thought that this was the
beginning of the end for Air Warrior, the start of a slow decline
into obscurity.

What we didn't know was that Kesmai was working on a vastly
improved version, the SVGA version for PC's.  Besides much higher
resolution and better graphics, it would have most of the realism
features that had asked for over the years:  stalls, spins,
blackouts, etc.  There would be accompanying changes in the
on-line arenas.  Kesmai hadn't talked about it at all, though,
because they were tired of the players constantly asking, "When
will it be out?  You said it would be out in two weeks.  It's
past two weeks, so when will it be out, huh?  When?"  That gets
old very fast during a development process.

So, to the surprise of many, Kesmai came out with the new SVGA
version, which fairly closely resembles the versions available
today.  The Mac version was updated, too.  About that time, the
Atari ST and Amiga were declining into obscurity, and Kesmai
dropped their support for those platforms.  The SVGA version of
Air Warrior, with its up-to-date features, generated some
interest from the retail market, and Kesmai entered into a deal
to market it in stores.  Unfortunately, that petered out due (it
seemed to me) to poor distribution on the part of the
distribution company (not Kesmai) and to a game that was not
tailored to the ham-fisted "I want eye candy" arcade-game crowd
(which seems larger than the rabid "I want realism" WWII
air-combat-enthusiast crowd).  However, this blip on the retail
market might have contributed to Air Warrior being noticed by a
Japanese company.  The company invested a bit in Air Warrior,
paying for the addition of artwork and data sets for some of the
Japanese planes.  At any rate, things were back to humming along
in Air Warrior.

The Air-Warrior Training Academy started probably sometime around
1993 or 1994.  A bunch of the veteran players, knowing how steep
the learning curve was for Air Warrior, wanted to help new
players get up to speed more quickly.  Also, Kesmai entered into
deals with two other on-line services (CRIS and Delphi) to offer
Air Warrior.  Players liked this because it introduced some price
competition into the mix.  GEnie had already dropped its on-line
charges from $10-$12/hour to $6/hour.  Now, with the extra
competition, it went to something like $3/hour.  I think that
Kesmai was finally starting to make some money, too, because it
hired a lot more people, many of them from the ranks of the avid
Air-Warrior fans.

So, the Training Academy was up and running.  Air Warrior was
running on GEnie, CRIS, and Delphi.  Scenarios were humming
along.  The cost for Air Warrior declined to $2/hour or less.
Things were great.  And then, in 1996, they got even better,
although in an erratic way.  Kesmai made a deal with CompuServe,
America Online, and Earthlink to offer Air Warrior on their
services; and GEnie, long the most popular spot for Air Warrior,
pretty much went belly up (due, in my opinion, to very poor
management and to being far behind the technology curve).  

Overall, Kesmai now had a much larger market because of the size
of America Online and CompuServe; but the demise of GEnie as THE
place for Air Warrior caused a momentary disruption in scenarios
and the Training Academy.  Kesmai also had a new Windows-version
of Air Warrior for the new services, and the new services ran on
their own servers so that scenarios could not be an integrated
affair among all of the on-line services.  Users on Delphi, CRIS,
and what was left of GEnie could all play together in scenarios.
Users on CompuServe and America Online could only play (ahem)
with themselves.  I'm not sure what Earthlink hooked up to --
perhaps into the CompuServe host.

This caused a scattering of the Air-Warrior community.  It was
sad to see all of the old timers scattering to the winds, and
some seemed to drift off altogether during this time of change.
(Sniff, sniff.)  There was even another Air-Warrior-like product
out there:  ICI's Warbirds, written largely, I hear, by the
Air-Warrior veteran Killer.  This has drawn off some Air-Warrior
players, too, but competition is a very good thing for us
consumers.

So, in late 1996, it was a little bit unclear where THE place for
Air Warrior would be.  It wouldn't be GEnie.  The leading
contender seemed to be America Online, but Delphi's prices looked
good, too.  Then America Online announced cheap flat-fee access
to everything including Air Warrior, and a huge number of people
flooded into the game.  This caused the same cry heard when the
EGA DOS-version of Air Warrior came out:  "The skies will be
clogged to overflowing with dweebs!"  Again, it was true for a
time, but I believe that it will pass as people gain experience
-- as the transient dies out -- just as it did way back when.

Offline Don

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« Reply #5 on: November 12, 2001, 06:59:00 PM »
Montezuma:
I am glad you posted these things. I am a former AW AW4W, AW2 and AW3 guy. Many of the things yo uposted I had either read about as a fledgling AW pilit (read dweeb) or had experienced myself. We had some times but, in AH now, we are making new times.
Thanks again <S>

Offline Montezuma

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« Reply #6 on: November 14, 2001, 12:42:00 AM »
Part III

>>>
At any rate, due to the huge popularity on the newly added
on-line services compared to the "old three" (Delphi, CRIS, and
GEnie), Kesmai decided in early 1997 to end support for the older
versions of the software.  GEnie, then all but unused for Air
Warrior anyway, was completely out of the loop.  Delphi and
perhaps CRIS could run the newer Windows-version of Air Warrior
and so were not likewise cut out.  They, along with Earthlink,
hooked up to the same arenas that CompuServe users flew in.  Of
all the services, America Online had by far the largest user base
-- larger than the others combined.

Well, that pretty much settled the issue as of the date this
manual was written:  America Online seems to be THE place for Air
Warrior.  Now, the future of Air Warrior looks brighter than
ever.  Popularity is higher than ever, and I think that Kesmai is
finally starting to make a decent amount of money from Air
Warrior -- which encourages more development.  Air Warrior II is
due out soon; the Air-Warrior Training Academy is getting back up
to speed; war nights are up and running; and I hear rumors of
more frequent scenarios.  I hope that a new Air-Warrior community
will form around the "alt.games.air-warrior" newsgroup, where
people can participate no matter which host they play on.

Wow, Air Warrior with lots of realism and lots of players, all
for such a low price.  If this is how it had been back in 1987, I
never would have graduated.

-- Brooke P. Anderson
>>>>>

This post was written about 10 years after AW started and ends with AW at its zenith, when it was the most popular massive multiplayer combat sim ever.


In retrospect, it somehow seems obvious that hooking up with AOL would eventually set Kesmai on a course with oblivion.

Offline Seeker

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« Reply #7 on: November 14, 2001, 12:49:00 AM »
Thx

Offline Arrow

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« Reply #8 on: November 14, 2001, 01:21:00 AM »
Air Warrior and Monkeys
by Ho

Air Warrior is like the Empire State Building. And Air Warriors are like monkeys.

When you first start you're a little, orgon-grinder size monkey standing on the street outside. Looking up you see a building swarming with hostile monkeys of all different shapes ans sizes. Monkeys are born to climb, ant there ain't no Fay Wrays standing on the street, so instinct takes over ans soon you're jousting for a handhold and making yer way up the wall.

Some are Fast Monkets. A bit of natural ability combined with an in depth knowledge of climbing. They become familiar with the cracks and crevices of the particular building and begin to apply their knowledge within those parameters. Soon they are climbing, dodging, or scramblin right over some of the bigger monkeys and snatchin bananas from the slower ones, growing bigger.

Others are Scrappy Monkeys. These monkeys spend extra time practining. They ask lots of questions and live for the chance to go toe to toe with the bigger monkeys. They punch, kick, bite, claw, and spit at the monkeys above them. Scarred, bloody, and with big ol'chuncks of fur ripped out they monkey butts they keep hammerin. Occasionally they land a good blow, right in the monkey 'nards, and topple a bigger monkey. This inspires them to fight even harder. Soon they learn where to hit and when to duck. They begin to take their share of bananas.

Then there's the Hungry Monkeys. "Mo 'nanas!, mo 'nanas!" they chant as they cling to the wall from 6:01 pm til 7:59 am. Calculating that mo'nanas go to the monkey with mo hangtime they know that if they hang long enough they will get mo than their share of the 'nanas. Of course they need deep pockets to sustain this frenzy, can't eat all them 'nanas at once, and are prone to the dreaded "Banana Split". They must be very careful, lest they wind up another furry puddle of monkey guts in some alley off 34th street.

Also ya got yer Techno Monkeys. Bumpy FrankenSchwanz in each paw, electrode catheters up their tail, anti-lock stainless steel vine swingers attached to their feet, gold plated groin clamps feeding g-inducing jugular valves hooked into the fastest system available, with the biggest monitor, tuned to peak performance and cranking out thru a megagigawatt, 3D, multi-usual Krakatoa Banana Blaster, these monkeys spend alot of time diddlin with their gadgets and tweaking their way up the wall.

And, we got MacGyver Monkeys. Riding systems that time forgot with nothing more than a handful of Froot Loops and a pile of bat guano they use every trick in the book, and plenty that ain't, to squirm their way heavenward. Always heavy, uncovering obscure and hidden bananas, they invent their way along using every micro-ounce of every banana that they manage to ensnare, even to the point of using the peels for clothing and shelter.

Advancing their altitudinous aspirations, AW Monkeys invariably encounter the various denizens of the virtual Jungle.

Most encounter the Hurler Monkey first. Kinda like chimps, these sociable chaps gather in large communal halls, spending their time practicing monkey yells and poking each other in the navel. Once in awhile they venture out for a climb but are much happier chillin with heir mates on the middle floors, flingin monkey turds and grinnin at all that pass by.

Out on the wall a common first encounter is with a Sumo Monkey. these are the veteran Hungry Monkeys. Thet've been there twice, done that backwards. All the nonessential flotsam has been skimmed and the essence of the climb congealed to a Zen like "See monkey, knock monkey down" philosophy. When ya hear "Monkey X took my 'nana 16 times in a row one day", Monkey X is most likely a Sumo.

No avoiding it, eventually every climber crosses ledges with Tribal Monkeys. wearing the skins of ded monkeys, gathering in private branches painted in various warlike colors, they belch, fart, thump n headbutt their way around looking for others to belch, fart, thump n headbutt with. An astute climber can get a good belly full a slightly bruised 'nanas by finding an area where 2 or more groups of tribal monkeys have been thump n headbuttin.

Look way up there, see that fuzzy lil dot? That there's a Vulcher Monkey. High above the crowd, with a 10K alt advantage on next week, they float. Looking for the unsuspecting or hurtin climber, sporting k/ds over 8000 and k/ss around .0125, their motto is - "where there's smoke... we fire! (but only after the monkey that caused the smoke has been kilt first".

Legend has it that in the penthouses are the Wrinkled Monkeys. Rarely climbing, (hey yer in the penthouse, why climb more?) they only venture out under dark glasses. They have the rare and exotic 'nanas. Highly sought but useless to but a few climbers that are twisted enough to understand their full meaning, the Wrinks are content to live on past glory. They enjoy tossing an occasional 'nana out the window just to see how many climbers fall off trying to grab it.

AND, of course, The Kong Monkeys. At the peak of prosperity, clinging to the radio tower, chest pounding, Fay grabbin, teeth gnashing, flicking planes away as tho they were insects, we find the Kngs. Keelin, scorin, the anchors of their respective tribal units, when a climber see a Kong Monkey on the wall he heads for another country. Whole tribal units have been de-'nana-ed by single Kong Monkeys. Just when Joe Avg Monkey thinks he's seen everything, along comes a Kong Monkey and gives that girl a twirl and makes her whole wurl swirl. Clashes between Kongs can sometimes alter the entire shape of the wall, cause the climb to take a whole nuther direction, provide lotsa ammo for the Hurlers...

Leona and Harry Kesmai proudly announce the opening of the New Real Building at 870;2 Arena 4.

The 'Nanas are fresher and sweeter and as of now there aren't many Kongs to keep you from those Hooter laden Fays.

Fast Monkeys can get a preview of every nook and cranny. Scrappy Monkeys can test there mettle on a bigger, steeper wall. Hungry Monkeys? Mo 'nanas, nuf said. Hey Techno Monkeys git out your tweakers, plenty mo stuff to calculate. The MacGyver's been over there already, gatherin trnkets.

Tis a regular simian shower over 870 as monkeys of all sizes leap off and make thier way crosstown.

NOW FIGHT LIKE APES!

Ho-Thar of Atlantis

Offline Arrow

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« Reply #9 on: November 14, 2001, 01:24:00 AM »
And the best I've ever read in my years in AW.

THE SCAVANGER POSTS!!
-------------------------------
 

Sep. 03, 1993 T.NAUGHTON [SCAVENGER] at 23:36 EDT I GO DIVING DOWN 1:
I think my handle is very far out. That's cool or hot or bad depending on your generation bias. It comes with a vision of myself in AW. I saw myself cruising around like the Red Baron watching for victims. Since I am new I would cruise the skies of Europe looking for wounded warriors trying to get home. Engine smoking, control cables half shot away, aileron hanging flipping back and forth like Heston in Battle of Midway. Then down would come the SCAVENGER preying on the helpless getting some easy kills building up his score, becoming a DWEEB to be reckoned with. Now the name is great. The problem is OLE SCAVENGER is getting his butt shot off roaming the skies of Europe. The only smoke I am see un is coming out the back view of my aircraft. The only control cables half shot away, ailerons flipping seemed to be on MY airplane. Something is wrong with my plan. I was thinking about changing my handle but DEAD DUCK is already taken and then someone might take SCAVENGER and I would never earn it back. I know I'll change it to SC-avenger (Southern California Avenger). Maybe I could avenge other DWEEBS from the Southern California area. I could stay up really late when you EDT guys are very tired and then I can come diving down. hee hee hee hee There has to be some way to make this handle work!! Surely I can figure some way where I get to come diving down. This sure isn't like SWOTL where I used to just come diving down alot. But you just wait, one of these days I am going figure out how to come diving down again and then just watch out!!!

Sat Sep 04, 1993 T.NAUGHTON [SCAVENGER] at 21:28 EDT I COME DIVING DOWN Part 2:
O.K. so I've been waiting to come diving down like I said so I could do this SCAVENGER thing and bring sorrow and woe to the wives and girlfriends of those poor wounded prey that I come diving down on. So last weekend I was up there waiting to come diving down right and nothing was showing on my radar. There were a couple of dots here and there when suddenly, below me was a dot that hadn't shown up on my radar but started showing up as an icon that said it was an A-26. Looked like he was sorta sneaken around the mountains trying to, shall we say, remain incognito? Now that drove this diving down thing into a real frenzy. I mean to tell ya I reaaaaly wanted to go diving down. So I did and just to make sure it was going to work I pulled the trigger at 8,000 ft and just held it down. And just to make sure he wouldn't fly away I had the airspeed indicator pegged out. So with the guns smoken the bullets flyen man did I come diving down. I think I got some hits. I can't be sure cause I went by pretty fast. Then I found out I only had 175 ft. in which to pull out from a 475kt. vertical dive. Well That's about it. It was over pretty quick and I sorta hope the A-26 guys weren't looken out of the cockpit when I went by but what the heck I finally got to come diving down didn't I?

Sun Sep 05, 1993 T.NAUGHTON [SCAVENGER] at 13:47 EDT I GO DIVING DOWN PART 3:
O.K. I don't want this post to be misunderstood. I'm not really upset with anybody. It's just that I'm the sort of person that likes to do things in my own time, if you know what I mean. I like to learn at my own pace and I don't want to be rushed. So if you were the guys I met up with Sunday night I'm not still mad but give a little consideration in the future O.K.? Sunday night it was quite around C-Land. Didn't seem to be much of anything going on in B-Land either. A couple or three markers were all I saw and since I wasn't having much luck gunning I thought I'd try my hand at dive bombing. So I checked out a P-38 and put on a couple of bombs. I took off from C-19 and headed over sorta of north west where I remembered seeing a B-Aircraft carrier. I got up to 10,000 ft. and it took a while to get over there and nobody I mean nobody was in sight. Not on radar and not out between all those metal bars that you look through to see out the side of a P-38. So I'm real relaxed about all this, just crusin. I look at the radar and that carrier is getten real close and its about time to do my thing, that's right, I'm goen to go diving down real soon. I set my sights over to bomb sight with esc-sd-enter and I sorta roll over a little to see the Carrier---and all of a sudden I got red icons showing up. Three of them and they're closing fast. I need a little time here to get set up. But I see one of these ICONS moving around behind me and the numbers are going from 5000 down to about 1800 and I'm getten nervous. I want to see where the other ones are so I use my coolie hat thing on my brand new $66.00 Chips and Bits Thrustmaster FCS, but those big metal things on the side windown of a P-38 are letting me see nothen. I feel like changing my handle again. This time to a [TRAPPED RAT] who is trying to look through the bars of his cage. So I figure I am not going to last much longer with my bombs unless I get real busy diving down. I'm just about in the right spot so I push it over and down we go. Just then I get the first taka taka taka up my rear view but I'm diving down so the heck with that. The big X is right on the carrier deck but under all this pressure I forgot what you do to drop the bombs. So I hit the help screen and read a bit and put in esc-A-ent and a little message pops up says bombs armed. Then I look up and the X is right in the center of that carrier deck so things are looking real good. I am diving down real fast. Now this is the question. If the bombs are armed and you put them right in the center of that big carrier deck do you get credit for the hits if the aircraft is still attached to the bombs?

Tue Sep 14, 1993 T.NAUGHTON [SCAVENGER] at 23:05 EDT I go Diving Down Part 4:
I have been on line with Genie since July 27th. I have NEVER EVER experienced NODE problems of any kind. That is until I registered for and received an invitation to, fly a Spit for the RAF in Eagle Day. As a flying sergeant in RAFVR I was called up right out of AWTA to fill in for the shortage of Spitfire pilots. I Was lucky enough to be posted to Sqd 54 at Manston. I even picked up a stove lid to sit on. The night before I got little sleep as one tends to review all that he has learned, wondering how the lessons of school will hold up to the reality of combat. About 6:00AM I was awakened to the sound of air raid sirens. That was followed closly by the WUMP WUMP WUMP sound of the 550lb bombs from diving JU88s. We could see smoke pouring from the ruins of the El Monte node. I ran quickly to aid with fire control but to no avail. El Monte Node was out of the fight. Then I tried to report in. Over and over I got only---"HHH: His Majesty's Service Interupted". All day Saturday and Sunday I tried to get into the battle but to no avail. "HHH His Majesty's Service" was out all weekend. All I can do is hope the Germans do not realize the strategic importance of our node network and that they will now leave the El Monte Node alone. If they ever figure out how important the nodes are to vectoring us into AW. Well" Loose Lips Sink Ships" so I will say no more, hint-hint-nudge-nudge, say no more . Lets just hope Goring did his usual poor job of strategic planning. Secretly it made me feel a bit proud that the Germans would expend that much effort just to keep-- me-- out of the battle.

I GO DIVING DOWN part 5:
It was one of those lazy summer days in /MO 4. In fact I felt pretty safe as the only dots I could see had little green icons just like mine. I was just lifting off the runway when unusual things started to happen. This time the messenger of death arrived with a friendly greeting. *6666 Hey! Is that you Scav? *4444 Scav's Up! *3999 Hey,Scav Reluctantly my eyes left the horizon and moved downward to the little black place where the messages come from. It was a place I have ignored as being new meant NO RADIO MESSAGES! Raising the gear was forgotten as I tried to recall the radio procedure. Lets see I am already on Ch#1 so if I just type / and then the reply, yes that's it just / reply. /YUP I type the shortest message I can think of, then my hand races back to the view keys and my eyes back to the horizon as the aircraft begins to buffet. I push the nose back down and then I stab at the views but they no longer work. I am now blind in every direction but forward. *6666 We sure like reading your posts Scav! *4444 Yea,They are pretty funny. *3999 Switch to CH2 Scav! A cold sweat begins to form on my brow. The airspeed indicator is now going down not up. The buffeting is now being complemented by the stall indicator light as it joyfully blinks on and off. I don't want to be rude, yet I want to live. To fly, to roll and go diving down on some unsuspecting prey. Instead I am less than 200 ft. off the ground rapidly approaching a mountain, staggering on the verge of a stall, landing gear down, views out trying to write a letter with my left hand and fly with my right just because some guy said Hi Scav! Is that you? I am thinking fast. Why are the views out. My eyes travel to the message line. /Yup sits there waiting to be...............Entered, that's it I have to hit enter to send. I quickly hit the enter and then my hand races back to the views. They work again. Why is my airspeed so low? Oh my God! The flaps are down. I must have hit the flaps when I was pounding on the views trying to get them to work. Flaps Up. Air Speed starts to crawl back up toward 100IAS. The buffeting subsides and the stall light quits blinking. Something is still not right the airspeed is going up but too slowly. Oh, the gear is still down. I think its damaged. I am getting awfully close to that mountain... I have absolutely no idea who shot me down. I never saw him. Just just as I was trying to type the commands to switch to Channel #2 there were those red flashs going off all over the cockpit as someone put and end to my misery. I am sure that sending messages back and forth can really be fun. One hand whipping the stick to and fro a roll here and immelman there while with the left hand one sends messages of encouragement, friendship or even invitations to a duel of death. I will learn this. Someday I too will wait high above some DWEEB I will radio Hi Dweeb, Having Fun!!! When he reaches out with that left hand I will see his aircraft begin to wobble. Then, I WILL COME DIVING DOWN!! hehehehehehe But,For me,today, it was sort of like having the mailman show up just as I am trying to put out a fire in my house. I am naked and running around trying to figure out what room holds the dog and the cat. I hear the fire engines in the distance. They are NOT going to get here in time. The mailman arrives, holding out a packet of mail and says just sign here. I say excuse me but my house is on fire here! He doesn't go away. He smiles sweetly and says they really enjoy reading your letters. Reluctantly I reach into my pocket for my pen but I have no cloths on. The dog is howling, the neighbors are watching and I am wishing the fire would come and just take me quickly away. * Numbers have been changed to accurately represent the confusion SCAVENGER aka [RADIO MAN]

I GO DIVING DOWN PART 6:
Eagle Day T-30 I report to my assigned Attack Sqd. #609 and present my log book; I receive a hearty welcome and a pleasant round of jolly good banter. T-20 I am quizzed on my experiences with AWTA; My hours with instructor Bushwacker; and My flying experience in general; T-18 Everyone gathers in good fellowship to hear my response; I reply that; Actually old chaps, I only took one session with Bushwacker and the ruddy AWTA before my Uncle Dowding pulled me out the class and sent me here; The Sqd seems to gather more closely as I answer more questions about flying the Spit; T-15 My log book and responses are collected T-10 I am put under close arrest until someone from intelligence arrives; T-09 I am strip searched and required to explain the rules of cricket; T-07 They are finally satisfied I wasn't parachuted in by the Luftwaffe to sabotage an attack Sqd; T-06 Someone from Group HQ. escorts me away from the good ole chaps in #609 and flies me over to Patrol Sqd. 610 T-08 Sqd 610 Welcomes me and asks a few questions while examining my log book; They ask me to look at my map and discuss the defence sectors; They listen closely to my answers; T-06 I am strip searched and required to explain why Edward gave up the Crown T-04 I am given back my uniform but no parachute and no side arm; T-03 I am climbing out of B-33, a grin on my face, guns armed, heading for the English Channel to do battle; T-02 Hdqs requests that I return to the field as Eagle Day has not started yet; T-01 I am strip searched and required to explain Cromwell's tactics at the Battle of Waterloo. T-00 The Sqd leader escorts me to my patrol sector T+1:30 I have seen one enemy aircraft, have not fired my guns and flew 1:30 min on the fence line. The only British casualty in my sector occurs at T+90 when ole man Herms, at the Dairy, looks up to see my plane, trips and falls on his hayfork. But Gentlemen it was Eagle Day and I was there!!

I GO DIVING DOWN PART 7:
Because of these the technical articles I have written for Air Warrior-----I am getting requests for more detailed source material. Some of these books will be available from the AWTA Library. Thirty Seconds Over Anywhere also titled Shortest Raids in History The history of the DooLittle or nothing raids by Scavenger Covers the 30 second raid over the B-Land Carriers The 12 second raid on an A-26 The 9 second raid on A-16 and much much more. To Fly and Die The Eagle Day sequel to Thirty Seconds over Anywhere Reach for the Ground The true story of a mentally disadvantaged DWEEB Augernaut The day to day diary of Americas first Augernaut. One Brief Shining Moment As told to Wm Manchester by Scavenger A series of recollections just before the wheels left the ground. Unsafe at any Speed As told to Ralph Nader by Scavenger A series of recollections just after the wheels left the ground Fighter Combat In depth discussion of combat tactics between Scavenger and Robert DeNiro* Low YoYo High YoYo Walking the Dog Around the World Are you talking to me? The Bridges at Yoko Ono Imagine there are no countries, and no radar too. I hope these selections will help prepare your mind for the tough days ahead. *Robert Shaw (Mouse) was invited but gratefully declined.

I GO DIVING DOWN 7:
Dweebering, oops, During the battle of Munda I, at last, had an opportunity to exit the rands of Dweebdom. The enemy bomber formation tried to sneak around the my patrol route. I caught them redhanded and radioed command where to vector the entire Japanese force to intercept. Only problem was I radioed the wrong sectors and then got shot down. When asked to explain the misshap I wrote the following to command at Christmas 1993.

THE NIGHT BEFORE MUNDA

It was the night before Munda, when all through the house.
Not a creature was stirring,... no spoons and no mouse.
The maps and sectors were put in to place.
In hopes that the Scav would make no mistakes.
The Scav was nestled all snug in his bed.
While visions of enema danced in his head.
The take off next day was at T-ZERO.
The Scavenger hoped he'd soon be a hero.
His mission was to be a good scout.
His comrades awaited the sound of his shout.
The time passed slowly as onward he flew.
The moments grew tense, his anxiety grew.
When all of a sudden there arose such a sight.
The enema Bomber wing in all of their might.
Then down came the fighters they lanced through the sky.
Scav. must report, for soon he would die.
The radio came on, the message was fast.
"Come Kotoshi and Bebop, on Twisted and Crash"
To the top of my sector I'm in 2 comma 2.
Hurry Grey Eagle, and Bushwacker too.
The fighters came down, their tracers flashed red.
Scavenger knew, he soon would be dead.
The flames then burst from the front of his Zero.
Yes, he would die, but die as a hero.
As he started to burn he heard so much chatter.
He listened to hear what could be the matter.
The radio broadcasted, the words he most feared.
Scav, reported the wrong sector, no bombers are here.
His earphones turned red as his Commander exclaimed.
This could cost us the battle, God, Dweebs are a pain!


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Tue Jun 14, 1994 T.NAUGHTON [Scavenger] at 01:58 EDT
Being five years old in 1943 meant being a W.W.II child. Having a brother go off to be a bomber pilot fixed my childhood fantasies forever. While other peoples children may have dreamed of cowboys and Indians my fantasy world was filled with fighter planes and bombers, my cowboys were aces, my Indians the Japanese and Germans. One night when I was about five or six (1943 or 44) We all walked up to the High Point Theater a few blocks from our house. John Wayne was staring in a movie called FLYING TIGERS. I was deeply impressed with the glory of anyone who put on a helmet and goggles and took off into the wild blue yonder. The scene that just stuck in my mind forever was John Wayne sitting in a Flying Tiger P-40 Warhawk fighter as he put on his leather flight helmet and started his engine. His canopy was open and when he was ready to take off he looked to his John Carroll. ( who played his wingman)in the next plane and gave him a thumbs up. His wingman returned the thumbs up vigorously and John and his squadron rolled out onto the grass field and took off side by side over the heads of the happy coolies working in the rice fields of China. John and his friends where on their way to save China from the Japanese. That moment of thumbs up seemed to me, as a boy, to symbolize those few men, smart and heroic enough to have earned the right to fly the finest of machines, the fighter plane. For the rest of my childhood the heroes of the world were John Wayne and my brother and anyone else with wings on a leather jacket. That became the only thing that I ever wanted to do. I couldn't wait to graduate from high school and join the elite cadets who were one day going to have wings on their chest. Mom and Dad, who had already worried through one son flying airplanes were not at all supportive of having another son in the Air Corps. By the time that battle was fought to its conclusion the Air Force was no longer accepting applications for cadet training and the window of opportunity closed. The Atlas Missile program and then the Mercury Space Program came along and I had enough satisfaction from being part of that to gradually see my dream of a flying career slip away first to the back burner and then off the stove completely. Soon I had a wife and then children. The dream of flying became some lessons in a Mooney Air Coupe at Spirit of St. Louis Airfield right across from Kratz field where Bill got his start in '43. Lessons were expensive for a guy with two kids and flying an Aircoupe with the canopy back was not fulfilling the fantasy. Years went by, many years. John Wayne and the Flying Tigers became just an unfulfilled childhood dream remembered vaguely at air shows and flying movies with the kids. Then in 1981 I read about a new kind of flying. New technology had made what started as a motorized hangglider in to a real flying machine. The aircraft looked much like the Curtis Pusher of 1910- 1920 era. Light but extremely strong fabrics and aluminum tubing had created an aircraft that weighed less than 300 lb. powered by an engine that could create a rate of climb of 1500 ft. per minute. Full controls had been developed giving three axis flight. Rudder, aileron, elevator. The pilot sat in the open like the early Curtis. I decided to go for it. While I was taking my lessons I met a man who flew dive bombers in W.W.II and had spent most of his life as a test pilot for Douglas Aircraft and a commercial pilot. He told me one day, "don't regret the adventure you think you missed. Flying stopped being flying a long time ago. Flying became the act of managing an aircraft" which to him was not flying. He said "Have you ever noticed those tiny windows in modern aircraft"? That's because flying has become something done inside the aircraft with instruments and communications. The modern pilot is not looking out his windows experiencing the joy of flying. He said that was I was learning to do now was more flying than many get in a lifetime. Sitting on a seat, under a wing, with full controls acting and reacting to the elements is the essence of flight. He had a beautiful new ultralight with a ballistic rocket parachute which could be deployed in an emergency to bring pilot and plane down safely. So I practiced and learned and finally soloed. The next day I was back out at the field to build up my solo time. My friend was also at the field getting used to his new plane. He came over as I was pre-flightiness my aircraft and suggested that we take a little flight together. Our aircraft were parked side by side on the field. We both climbed aboard. Merl started his engine as did I. We both pulled on our helmets and goggles. A quick control check stick back and forth, right and left, full rudder right and left, engine advance and then back to idle. Merl pulled his goggles down and into place and then looked over to me. He reached out with a gloved hand and then extended his right hand thumb extended indicating his readiness to taxi. I extended my hand and returned a thumbs up to indicate that my dream was, after 50 years, about to become reality. We brought up the throttles and taxied side by side out onto the grass field. As one we advanced our throttles and side by side we moved down the field rapidly picking up speed. Our planes became light, with a slight bounce of wheels we were airborne. We cleared the edge of the field rising toward the setting sun. I looked down to the fields richly bathed in the early evening light. For just a fleeting moment I was sure I could see the coolies waving from the rice fields as we climbed wing to wing for one last battle with the Empire of the Sun.


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Scav Meets God Message 179 Tue Dec 14, 1993 T.NAUGHTON [SCAVENGER] at 03:14 EST
To: BLUEBARON [BB at Kesmai]
To raise a hue and cry over something that, at worst, is an odd quirk, - and which has no useful application to combat, is in neither of our - best interests. I wouldnt be so sure it has no useful application to combat. I followed MD and Dustys instructions to the letter. As I came through the cumulus and 52,000 there on top of the cloud layer were DD and Wolfman trying to unravel a snarl in the telephone cables connecting their aircraft. At 70,000 I found a woman at a giant spinning wheel weaving the great net. It spun invisibly down over the airwarrior terrain. Each time she carded the fabric I could see warps arcing out from the wheel toward the nodes. Finally at 150,000 ft a great golden light shown on the perspex of my canopy. I saw orange sunbeams dancing across the land below from the great southern sun. A fine castle appeared to sit on clouds of cotton. At the gates sat an Arc Angel and behind him all the books of Air Warrior knowledge guarded by a Roman Centurion. Rows of writings and diagrams by the aces of history. Boxes of sound files, views, hand-crafted joysticks. Stacks and stacks of 486DX66s. I glided slowly to a stop in front of the Angel. My heart pounded as I realized I had found the source of all knowledge and rewards in Air Warrior. I climbed onto the wing and was about approach the treasure. The great angel stood and walked over to my plane. He reached out to me. In awe I extended my hand in greeting. The angel reached past my extended hand gathering my plane into the folds of his magnificent robes. With a small smile he crushed the wings and flung us over the edge of the cloud and down into the void. As I fell from the heavens, my plane and I wrapped in our dive of death. I uttered one last question: ...................Dok, ...........Why?.....> Because, my son....................... You...people down there..... piss... me... off.


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Fri Sep 17, 1993 T.NAUGHTON [SCAVENGER] at 01:40 EDT
After reading thru the comm.commands it appeared some revision was in order for those of us who are new to AW. DWEEB.COMM Manuevers:

B-Bail Out Now

R-Bail Out to the Right

L-Bail Out to the Left

D-Push the Stick like Device Forward

S-Split,Leave,Run,Escape,Book,Boogie,Bug Out

L-Pull the Stick Like Thing Backward Until Things look Again Like ' They Do Now.

C-Cover Your Eyes It will be over in a moment

+-Climb Up on Your Seat to Bail Out

*-Spiral Notebooks are good for Taking Notes Engagement Coordination

O-Out (Out,Out,Out as in Hurry Up and Bail Out)

I-In (as in stay in your aircraft you are drawing their fire away from us)

N-On ( Turn the engine on)

T-Take (your finger off the trigger when I am in front of you)

U-You $%#%^#$ shot me down

M-me As in Do Not Shoot Me

W-we (As in We who are about to die salute you)

O-see (ok, they are gone now. You can uncover your eyes)


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Fri Jan 14, 1994 T.NAUGHTON [SCAVENGER] at 21:06 EST
(reprinted from the tactics topic with permission of the family of FL.Arnold Scaveneger. FL.)
Scaveneger's body was found next to the burned out wreckage of his Bf109 late Thursday Jan 13th 1944. He was shot down over B-36 while engaging FW190A8s in preperation for BOG. A badly charred map was found in his hand, next to his compass. It appeared he had ripped the compass from his instrument panel and was smashing it against the canopy when he augered. This message was all that was left of his radio: "The vectors and the sectors made me listen in the mission. But the Hun in the sun was the name of the game."

Epolouge
The SCAVENGER Remembered, Terry Naughton (Scavenger) died, suddenly and unexpectedly, just a few months after he was inducted into the Turkey Ham squad. But not before he became known throughout Air Warrior as the man who spoke so eloquently from the heart and shared the fun, the wisecracks, the tremendous egos so easily spoofed and the hidden dreams that many of us live out through the toughest and greatest air combat simulation ever created. Air Warrior had never seen a guy like Scav. There won't be another. He loved this game but he loved something even more. He loved the company of other dreamers. He loved the camaraderie, the boasting, the passion and the friendship. Scav thought we were just about the best bunch of idiots he'd ever met in his all-too-brief life. He was right. We are. It was.
Slug *TH*

Offline texter

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« Reply #10 on: November 14, 2001, 04:21:00 AM »
Quote
Originally posted by Arrow:

Epilouge
The SCAVENGER Remembered, Terry Naughton (Scavenger) died, suddenly and unexpectedly, just a few months after he was inducted into the Turkey Ham squad. But not before he became known throughout Air Warrior as the man who spoke so eloquently from the heart and shared the fun, the wisecracks, the tremendous egos so easily spoofed and the hidden dreams that many of us live out through the toughest and greatest air combat simulation ever created. Air Warrior had never seen a guy like Scav. There won't be another. He loved this game but he loved something even more. He loved the company of other dreamers. He loved the camaraderie, the boasting, the passion and the friendship. Scav thought we were just about the best bunch of idiots he'd ever met in his all-too-brief life. He was right. We are. It was.
Slug *TH*

<salute>

Offline lazs1

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« Reply #11 on: November 14, 2001, 08:17:00 AM »
sheesh... now their dragging out poor ol scavs bones and rattling them around.
lazs

Offline Rotorian

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« Reply #12 on: November 14, 2001, 09:42:00 AM »
Quote
Originally posted by lazs1:
sheesh... now their dragging out poor ol scavs bones and rattling them around.
lazs


Reading Scav's posts is better and more enlightening than anything you have to say <shrugs>.

Offline lazs1

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« Reply #13 on: November 14, 2001, 02:58:00 PM »
undoubtably... so why don't you just point to the spot where they can be read?  
lazs

Offline Rotorian

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« Reply #14 on: November 14, 2001, 04:48:00 PM »
Quote
Originally posted by lazs1:
undoubtably... so why don't you just point to the spot where they can be read?  
lazs

Because Montezuma knows it pisses off the likes of you to post them here hehehehe.  Get over it monkey and go furball to your heart's content.