Had some time to kill today, remembered someone having mentioned wanting air racing schemes for late war aircraft so I started on a spit14.
Port side fuselage has something I can't work around without changing the scheme I want.
This is the problem. That little marking is a different scale and does not exactly line up pixel-pixel with the work around it.
So. I know how the principle behind using alpha layers to make certain bits of a texture transparent so I thought maybe I could just mask off the bit I didn't want (the blue marking) and hey presto all would be good.
All I've managed to achieve is make the entire texture completely transparent when in game. So Q's. Can any texture have a _a.bmp texture assigned to it? What am I doing wrong if so?
TYIA
Gatso