Originally posted by Puke
Oh yeah. I heard the roll-rate on the A-4 is way off and the rudder movement for the F-104 is backwards from what it should be (I assume this means hit rudder left and you get rudder right.)
You are exactly correct. There is so much momentum in the A-4's roll, that even with full opposite aileron it takes nearly 270° to stop a full rate roll. This occurs only once a maximum rate roll has been developed, but speed has no bearing - even at 550 knots, the momentum is there. The roll just starts quicker. Other airplanes are affected, but not nearly as much as the A-4. My flight instructor was an A-4 pilot during 'Nam, he doesn't recall any momentum; motion stopped when stick input was neutralized.
And yes, the rudder acts backwards on the F-104. Other than looking cool, its a fairly useless airplane except getting to a fight quickly before your fuel runs out. That feature seems to be fairly accurate when recalling pilot accounts of the airplane's performance.
Otherwise, I am really liking the Strike Fighters sim. It has a good feeling of flight. Multi-plane dogfights are a hoot. At the hard settings, nearly all of the fights end up being visual. Radar only tells you there is something out there and its not even as good as what we have in AH for many reasons (again, at the hard settings).
Anyway, here are some screen images that I've collected over the past week from Strike Fighters
http://www.avphoto.com/strikefighters/MiG