Author Topic: Air start for heavy bombers?  (Read 570 times)

Offline Toad

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Air start for heavy bombers?
« Reply #15 on: November 27, 2002, 11:14:32 PM »
I've always loved Air Starts! Never got one in a bomber though. Got one on the wing of PT a couple of times. Does that count? (It was parked in the hangar; it's tandem cockpit so that'd be pretty hard to do in the air.)
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Offline Innominate

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Air start for heavy bombers?
« Reply #16 on: November 27, 2002, 11:41:52 PM »
Quote
Originally posted by Pongo
Not a bad idea. Really hard to keep alive in bombers these days


Better to fix the broken system properly than attempt to put a bandaid on it.  (A useable bombsight, and fixes for the various bomber formation bugs are whats needed, not airstarts)

Offline Pongo

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Air start for heavy bombers?
« Reply #17 on: November 28, 2002, 12:41:06 AM »
bomb sight works fine. Just need to make the buff guns work as they should with 3 bombers and fix the bugs that make it so easy to damage all three quickly.
Bombers now are weaker then they have ever been.
Air starts not a bad Idea though.

Offline Amboss

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Air start for heavy bombers?
« Reply #18 on: November 28, 2002, 01:19:17 AM »
All those airstarts would promote in the MA would be more of the milkrunning strato buff runs on mostly undefended targets like the HQ. No thanks to this idea.

-Amboss

Offline Innominate

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Air start for heavy bombers?
« Reply #19 on: November 28, 2002, 01:20:37 AM »
Pongo,
The bombsight works when it works.  But as often as not you can do a perfect(or seemingly so) calibration only to have it miss by a mile.  The problem with the bombsight isnt that it's impossible to use, it's that it's impossibly inconsistant.  The slightest change(1-2mph, or 1-2 feet) makes even a perfect calibration worthless.  Some room for error is needed.

The tiny blast radius, and impossibly tough targets doesn't help.

Much of the game seems designed to slow down the old style laser-bombers, and stop them from doing too much damage.  Put up against the new bombers, it overcompensates.

Offline MwRod

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Air start for heavy bombers?
« Reply #20 on: November 28, 2002, 02:32:15 AM »
Well I never have problem hitting targets with my bombers. It is easy for a b17 or lanc formation to kill a city in 1 to 2 passes tops.


  Same with HQ I drop at 30 k at hq have no problems knocking out dar unless cons have shot me up. Just the way it should be. If they don't up they deserve to lose radar.


 As for toughness bombers are find I've shoot down 4 fighters in b17 formation. and I have had my bombers all blown up by 1 fighter who knew what he was doing.  Can't remember pilots name but he took 30 mins to knock all 3 bombers out of air. Becaus ehe did perfect passes he lived to land his plane. So As one who loves to bomb as much as he likes fighters. ITS perfect now.


 And its true I do all my work when I set bombers towards hq. Feed horse, Do dishes, Shower, even once did mile high club, But wife was soooooooo pissed when she fond out game was still on during our time:(. WOOOOOOOOOOO E  is me won't do that again.



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Offline Ack-Ack

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Air start for heavy bombers?
« Reply #21 on: November 28, 2002, 02:38:58 AM »
Quote
Originally posted by MwRod


 As for toughness bombers are find I've shoot down 4 fighters in b17 formation. and I have had my bombers all blown up by 1 fighter who knew what he was doing.  Can't remember pilots name but he took 30 mins to knock all 3 bombers out of air. Becaus ehe did perfect passes he lived to land his plane.


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Half-hour to kill 3 B-17s?  What was he doing between passes, washing his hair?  


Ack-Ack
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Offline loser

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Air start for heavy bombers?
« Reply #22 on: November 28, 2002, 02:48:01 AM »
Quote
Originally posted by MwRod
Well I never have problem hitting targets with my bombers. It is easy for a b17 or lanc formation to kill a city in 1 to 2 passes tops.


  Same with HQ I drop at 30 k at hq have no problems knocking out dar unless cons have shot me up. Just the way it should be. If they don't up they deserve to lose radar.


 As for toughness bombers are find I've shoot down 4 fighters in b17 formation. and I have had my bombers all blown up by 1 fighter who knew what he was doing.  Can't remember pilots name but he took 30 mins to knock all 3 bombers out of air. Becaus ehe did perfect passes he lived to land his plane. So As one who loves to bomb as much as he likes fighters. ITS perfect now.


 And its true I do all my work when I set bombers towards hq. Feed horse, Do dishes, Shower, even once did mile high club, But wife was soooooooo pissed when she fond out game was still on during our time:(. WOOOOOOOOOOO E  is me won't do that again.



Mwrod AKA Rod367th now



" OOPS There Goes Another CV"


Sorry buddy, im calling you on this one.  

If you can kill a town in one pass i will sign away my first born to you.  (read: IT IS IMPOSSIBLE TO KILL A TOWN IN ONE PASS.)

Almost impossible to do in two passes.

And you have no problem killing HQ in one pass with B-17's?  Hmm too bad you dont have enough ordinance to do so.  Even if every bomb hit directly on the main hq building.

Please, cut the carp.


I will say though that bombing has become futile.  The only reason to form a heavy bomber flight is for pilot enjoyment alone.  Bombs dont do poop. A 250 pound bomb let alone a 500 or 1000 pound bomb would make ANY AND ALL targets in AH inoperable. Hangers, Fuel tanks, Barracks, Ammo dumps...all could be porked IRL by the smallest of bombs




Offline AKcurly

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Re: Air start for heavy bombers?
« Reply #23 on: November 28, 2002, 03:07:50 AM »
Quote
Originally posted by davidpt40
Due to time constraints, how about 15k air starts for heavy bombers at rear fields?  This will not only promote more realistic heavy bombing, but it will also help to encourage some high altitude fighting (escorts vs interceptors).


I don't believe this is built into arena management, rather it has to be built into the arena itself.  For example, the Germany map we've been using in TOD has it.

Nuttz, 10bears, what is the situation?

curly

Offline jonnyb

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Air start for heavy bombers?
« Reply #24 on: November 28, 2002, 03:19:51 AM »
to hell with the f22.  I want at least a galaxy class starship, complete with full armament and shields.  As a matter of fact, hook me up with quantum torpedoes, a cloaking device and the ability to fire while cloaked.

Heck, it'd be fair to take off and nuke the site from orbit....it's the only way to be sure...

Offline devious

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Air start for heavy bombers?
« Reply #25 on: November 28, 2002, 03:26:00 AM »
Quote
Originally posted by Innominate
Better to fix the broken system properly than attempt to put a bandaid on it.  (A useable bombsight, and fixes for the various bomber formation bugs are whats needed, not airstarts)


cough, the bombsight works fine for me... the drones could use some work. I've lost them in the most bogus ways, as them flying straight on into a hill when I turned slightly to avoid said hill etc, etc.

Airstart is kewl though. Why not have airstarts for interceptors at the rear bases ;P or better yet airspawns from the rear bases to the front -

Offline Pooh21

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Air start for heavy bombers?
« Reply #26 on: November 28, 2002, 05:18:49 AM »
(holster sidearm checks dtx, cool only winged him. He'll be healthy in no time, and on latrine duty for the next 50 years!)
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Offline Pepe

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Air start for heavy bombers?
« Reply #27 on: November 28, 2002, 06:00:42 AM »
Arcade players, please stop reading here  :D

Buff formations (not 3-ship, but 4-5 players) with escorts, flying at 15-20k are able to inflict quite a lot of damage, and they are really difficult to stop, given a proper job of little friends.

Current implementation of Buffs allows the fighters for some "realistic" engagement with such big planes.

25k+ Buff runs are far from realistic, let alone 30k.

Plus, on certain maps, you can take off at 10k alt...  ;)

For me, Buff model is as acceptable now as disturbing on previous versions. Hey! It even requires some skill to hit something...

We have no engine management, we have laserfinder, we have 5k icons....I think we have enough quake as it is now. No need of 30k buffs again. :)

Edit Note: It would be useful, tho, having a .spread and .distance command to set the formation shape and distances, and adjust the "carpet" accordingly. And, of course, bomb craters modelled.

Cheers,
« Last Edit: November 28, 2002, 06:04:27 AM by Pepe »

Offline gatso

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Air start for heavy bombers?
« Reply #28 on: November 28, 2002, 06:55:46 AM »
I took down 97% of a CITY in 3 passes with a single lanc formation from 18K. Get a single trio of 4kers on a town and damn near everything will blow up.

The bomb site isn't broke. Bits of the formation stuff are a bit bent. Air starts in the MA... :rolleyes:

Gatso

Offline lazs2

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Air start for heavy bombers?
« Reply #29 on: November 28, 2002, 09:09:32 AM »
sure but we should also have  `15k air starts for fighters to promote "realistic" escort and interception...

much better than realistic targets and realistic fluff crews and views.   I also think that a lot of the fluffers can't work a mouse very well so it would promote more fluff missuns dudz if the fluffs had auto pilot and auto drop.  just click on the target and auto does the rest.
lazs