Arcade players, please stop reading here
![Big Grin :D](http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Buff formations (not 3-ship, but 4-5 players) with escorts, flying at 15-20k are able to inflict quite a lot of damage, and they are really difficult to stop, given a proper job of little friends.
Current implementation of Buffs allows the fighters for some "realistic" engagement with such big planes.
25k+ Buff runs are far from realistic, let alone 30k.
Plus, on certain maps, you can take off at 10k alt...
![Wink ;)](http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
For me, Buff model is as acceptable now as disturbing on previous versions. Hey! It even requires some skill to hit something...
We have no engine management, we have laserfinder, we have 5k icons....I think we have enough quake as it is now. No need of 30k buffs again.
![Smiley :)](http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Edit Note: It would be useful, tho, having a .spread and .distance command to set the formation shape and distances, and adjust the "carpet" accordingly. And, of course, bomb craters modelled.
Cheers,