Author Topic: v1.11 netcoding  (Read 869 times)

Offline Shane

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v1.11 netcoding
« on: December 17, 2002, 03:53:08 AM »
damn fine job, guys.  microwarps seem to have poofied for the most part, and even framerates got a nice boost, especially down low.

i notice this stuff because i'm on the low end of the AH system req's.

again, damn fine job.

oh, btw, have these changes been implemented in the other arenas yet?
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Offline Tilt

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Re: v1.11 netcoding
« Reply #1 on: December 17, 2002, 05:06:28 AM »
Quote
Originally posted by Shane
damn fine job, guys.  microwarps seem to have poofied for the most part, and even framerates got a nice boost, especially down low.


Agreed re smoothing my gunnery (which is crap) is now teetering into the realm of "poor"...........stuff floats to my sights now rather than jumping from one side to the other.............
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Offline Saintaw

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« Reply #2 on: December 17, 2002, 05:59:03 AM »
Yup, followed Wotan for a while last night (I know he likes being seen through a Spitfire gunsight :D). I noticed no warping at all, this is the best thing outa this 1.11 for me.
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Offline Eagler

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« Reply #3 on: December 17, 2002, 07:30:18 AM »
crowded MA last night - haven't seen it this flat in long time

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Offline Dead Man Flying

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« Reply #4 on: December 17, 2002, 08:49:14 AM »
My gunnery's improved tenfold with the new net smoothing code!  :D

-- Todd/Leviathn

Offline Toad

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« Reply #5 on: December 17, 2002, 09:12:13 AM »
Yep, I think this is absolutely the best part of the update and well worth waiting for.

I know some folks have the sniffles and sobs because they didn't get their genuine mess kit fork in this release but......

I love stuff that makes the game work better.
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Offline popeye

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« Reply #6 on: December 17, 2002, 09:40:22 AM »
Maybe too early to judge, but I was seeing micro warps last night.  At about D2.0, the enemy would often jump 300 yards.

Might be my 26.4k connect, though I had steady 160ms pings, or maybe the Mega Horde vultching my field.

I'll wait and see.
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Offline Turbot

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« Reply #7 on: December 17, 2002, 09:44:19 AM »
I saw 1 lil warp last night while in gv defending against a lemming attck.  But I saw only that 1 of those so far (of the variety where the plane stops of a moment, then zips forward and continues on).  

While driving along side a tank I notcied his tank was hoping up and down while going along.  He noticed same of me.

That is all I have seen so far.

Offline gatso

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« Reply #8 on: December 17, 2002, 09:48:37 AM »
Used too see two definate warpy zones with cons at ranges of about 2.2 and 4.8. Now all gone  :) General warpyness seems better overall also. ty

Gatso

Offline Ghosth

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« Reply #9 on: December 17, 2002, 10:06:59 AM »
Cons are rock solid for me now, love the patch.

WTG HTC Keep up the good work!

Offline vatiAH

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« Reply #10 on: December 17, 2002, 10:08:50 AM »
I didn't get a chance to get behind a FW190 last night, but does this mean the dreaded roll warp is gone????  If it is, it's a said day for some Luftwabbles


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Offline Ack-Ack

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« Reply #11 on: December 17, 2002, 01:36:04 PM »
Quote
Originally posted by Dead Man Flying
My gunnery's improved tenfold with the new net smoothing code!  :D

-- Todd/Leviathn


Oh crap.


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Offline Nifty

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« Reply #12 on: December 17, 2002, 01:41:34 PM »
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Originally posted by Ack-Ack
Oh crap.


Ack-Ack


my sentiments exactly!  :D
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Offline Pongo

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« Reply #13 on: December 17, 2002, 01:57:56 PM »
no CTD for  me last night either...too soon to cheer on that one but its promising.

Offline runny

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« Reply #14 on: December 17, 2002, 03:57:35 PM »
Quote
Originally posted by Dead Man Flying
My gunnery's improved tenfold with the new net smoothing code!  :D

-- Todd/Leviathn


Does that mean that now you're getting three hits for every two rounds?