Author Topic: The Tiger is AWSEOME !!! ... BUT ...  (Read 1171 times)

Offline SlapShot

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The Tiger is AWSEOME !!! ... BUT ...
« on: December 17, 2002, 03:25:45 PM »
I think that its major role, after the newness wears off, will be for the most part, used for defensive purposes on most maps.

If one spawns a Tiger for offensive purposes, you just might as well kiss those 50 perk points goodbye. Once spawned, chances of getting a safe landing are slim to none. In a defensive roll, you can be aggressive, and if hurt, chances are you will be able to get back to your field to land/park it safely.

I know that when an inbound GV attack is coming, the first GV I will be rolling out of the hanger will be the Tiger ... on the other hand .. If I am involved in an offensive attack, I will not be bringing the Tiger out of the hanger.

Somehow, don't know the correct solution here, but a safe landing zone (not the enemy airfield) is needed for spawned vehicles. I always thought that this was needed, but didn't seem to be a pressing matter due to no perks were involved. Now there is a price to pay.

I know some will say ... "Hey, they are only GV perks !!!" ... true, but there still needs to be some balance and a fair chance to keep the perks.
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Offline Midnight

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #1 on: December 17, 2002, 03:37:01 PM »
Disagree..

I rolled a tiger to A24 last night (all alone). I was engaged by no less than 2 JU87s, an IL2 and a formation of LANCs.

After I played cat and mouse with them for a little while (driving around trees and shooting back with my pintle MG) I managed three kills and then proceeded to level the town. After that, I exited next the map room and came back with an M16 and a squadie in an M3. We captured A24.

I wish I had filmed it all. It was grand.

Offline MrLars

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #2 on: December 17, 2002, 03:45:13 PM »
Quote
Originally posted by Midnight


After I played cat and mouse with them for a little while (driving around trees and shooting back with my pintle MG) I managed three kills and then proceeded to level the town. After that, I exited next the map room and came back with an M16 and a squadie in an M3. We captured A24.

I wish I had filmed it all. It was grand.


This type of sortie will be the exception. When people get used to what it takes to kill a Tiger they will be toast unless they have AAA cover.

We need a way to exit w/o loosing perks for GV's that remotely spawn. Just like you can RTB in a plane you should be able to RTB to your spawn point in a GV since that spawn point is a safe enough < unless a spawn point camper...er vulcher is there > position to spawn at.

Offline Mickey1992

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #3 on: December 17, 2002, 03:45:46 PM »
I think we may start seeing a lot of folks in Tigers bringing along a buddy with vehicle supplies for repairs.  :)

Offline SlapShot

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #4 on: December 17, 2002, 03:47:28 PM »
I agree Midnight ...

Notice I said "slim" and certain maps (like AKDESERT), chances will be greater to get that baby parked, but your sortie (nice work BTW), I believe, will not be the norm.
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Offline Gman

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #5 on: December 17, 2002, 03:50:59 PM »
I filmed my first sortie in a Tiger last night.  I shot down 3 La7's with the commander's MG (well, 2 of the three crashed straffing me, but they all were smoking, haha), and blew up two Tiger's that had spawned at the base I just left after it was recaptured by the knights.  Both tigers blew with one 88mm each, both front quarter shots.

I was strafed for 10 minutes straight, I bet I took 500 rounds, and had no damage, so it can be used offensively so long as no Jabo's show up.  Like anyone else, if I see a Tiger while landing I'll instantly up a Jabo sortie and try and blast him.  Good clean fun.

Offline J_A_B

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #6 on: December 17, 2002, 03:55:44 PM »
All we need is for C-47's and/or M3's to be able to drop an "exit point" cargo that, once dropped, would allow friendly vehicles/chutes to exit safely in a given radius for some length of time (say 15 minutes).   The graphic of the "exit point" could look like a tent with a flagpole or something like that.

J_A_B

Offline JB73

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #7 on: December 17, 2002, 05:42:37 PM »
i would have not lost my tiger if some gun happy player didnt blow up the FH i was hiding in @ the enemy base :mad:

was gonna "land" but moved backwards to get outta the hangar and boom! :(

oh well i kinda chuckle now ... they killed EVERYTHING at said base... i mean EVERYTHING that can be shot lolololol
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Offline Bodhi

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #8 on: December 17, 2002, 06:42:41 PM »
Quote
Originally posted by J_A_B
All we need is for C-47's and/or M3's to be able to drop an "exit point" cargo that, once dropped, would allow friendly vehicles/chutes to exit safely in a given radius for some length of time (say 15 minutes).   The graphic of the "exit point" could look like a tent with a flagpole or something like that.

J_A_B


J_A_B, bud, not to be rude, that just sounds too damn hokey Star Trekish... Just make the Spawn Point actually represent something in the future.  i.e. Camp, or something along those llines.  If you leave a base, you should have to return to a base of sorts.
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Offline J_A_B

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #9 on: December 17, 2002, 07:01:50 PM »
And allowing the vehicles to spawn in the middle of nowhere isn't "star trekish"?

It might not be strictly realistic, however the MA we have in AH is itself not strictly realistic.  In Aces High, nobody wants to spend an hour or more driving a vehicle back to base and I can't blame them--people want excitement in a game, not boredom.  Remember that first and formost, AH is a game that people play for fun, and driving that 50-perk tank back to base for an hour isn't a whole lot of fun.

Allowing a C-47 or M-3 to set up a "remote exit point" might not be strictly realistic, but it isn't totally implausible either....such a point could be thought of as a "forward command post" or some such thing.  Regardless of what you call it, such a feature would be highly useful for improving the fun of those who enjoy driving the vehicles, with absolutely no down side to the opposing players (players can already ditch whenever they want so it wouldn't let people do anything they can't already do).

I would ammend my suggestion though in that it should have a minimum distance requirement from an enemy base, at least a mile.

J_A_B

Offline eagl

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #10 on: December 17, 2002, 09:02:10 PM »
(read this post as an attempt at humour, because some of the suggestions in this thread sound like features from a futuristic battle sim)

If the C-47 can drop three pattern enhancers in a rough triangle, maybe exiting there will transport you back to the cargo deck, unless there's too much multiphasic interference causing instability in the pattern buffers.

We're talking about AH or Battlezone?  Isn't there some other game where you can fly in little factories and spawn points, little glowing green/gunmetal platforms where you can refuel or exit safely?  Want powerups too? :rolleyes:

Be careful what you ask for gentlemen (and ladies)...  You might get it.  I personally want the vortex from "The Final Countdown" to chase down and suck in any CV who's captain has driven the fleet off the map, but that's kind of extreme too :D
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Offline J_A_B

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #11 on: December 17, 2002, 09:06:51 PM »
I invite you to think of something better.

J_A_B

Offline SOB

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #12 on: December 17, 2002, 10:03:41 PM »
I also don't care for the C47 idea (sorry J_A_B), but I think it would be nice if there were a spot near the spawn point where a spawned vehicle could exit / end a sortie successfully.

Ideally (and I don't know how hard this would be to do), it would be an area on the terrain that you could navigate to with the clipboard map.  If it were something that was visible, I would think it would become a beacon for spawn campers.


SOB
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Offline J_A_B

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #13 on: December 17, 2002, 11:02:22 PM »
"If it were something that was visible, I would think it would become a beacon for spawn campers. "

Well this might be a good idea anyhow...the spawn camper wouldn't be much of a concern since people would be EXITING at said point, rather than entering there (presumably relatively few people would be trying to exit when there are enemies nearby).

Actually this sort of thing wouldn't be a whole lot different from my "player droppable exit point" idea except that it'd be a permanent feature of the terrain, which is arguably even better.  


Another idea might be to simply count ANY exited vehicle as a normal "landing" PROVIDED there aren't any enemies within a certain specified distance...this would allow attackers to "land" their vehicles yet not permit them to do so in the middle of combat.  Perhaps a new button command could tell you if there are enemies within the necessary distances...or maybe just a "There are enemies nearby, do you wish to exit?" message.  Defenders, of course, could still exit in the middle of combat simpl,y by heading over to their field and exiting normally.


J_A_B

Offline SOB

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #14 on: December 17, 2002, 11:14:12 PM »
I was thinking that the exit point would be near the spawn point, but it certainly wouldn't have to be.  On the exiting successfully anywhere idea, I like that too - maybe once you recieve any damage, you would only be allowed to ditch/be captured.


SOB
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