Author Topic: The Tiger is AWSEOME !!! ... BUT ...  (Read 1173 times)

Offline J_A_B

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #15 on: December 17, 2002, 11:15:48 PM »
"I like that too - maybe once you recieve any damage, you would only be allowed to ditch/be captured. "

Or call out and wait for a repair  :)      That makes it even better, the repair feature is under-utilized

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Offline Pongo

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« Reply #16 on: December 17, 2002, 11:54:41 PM »
I think ditch any time that you have no enemy within (x)k of you should be free..simple mechanic..make it 5k and see how that works..

Offline Tilt

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« Reply #17 on: December 18, 2002, 05:29:05 AM »
Quote
Originally posted by J_A_B
All we need is for C-47's and/or M3's to be able to drop an "exit point" cargo that, once dropped, would allow friendly vehicles/chutes to exit safely in a given radius for some length of time (say 15 minutes).   The graphic of the "exit point" could look like a tent with a flagpole or something like that.

J_A_B


I would rather not be able to drop random "worm holes" about the terrain............... so we could be magic'd away.........

However if  you could drive back to the nearest spawn point and actually find it then that seems reasonable.............  a revetment maybe?
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Offline Flossy

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« Reply #18 on: December 18, 2002, 06:30:37 AM »
I think just being able to exit at the spawn point without ditching would be an improvement.  I blew perkies the other day by spawing to a remote point in a Tiger only to find there was nothing near and immediately ended mission..... and ditched wtihout ever moving.
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Offline Turbot

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« Reply #19 on: December 18, 2002, 08:30:54 AM »
Saw many Tiger sorties with 20+ kills, someone had even 42 or 44 Kills - if you think Tiger isn't going to get PLENTY of use, you are mistaken.

Of the RTB option described above, I see none better than our present system.  Doesn't mean our present system IS the best, just I not seen a better or less gamey idea - unless you want to do away with forward sapwn points all together (which I don't BTW).

Offline Turbot

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« Reply #20 on: December 18, 2002, 08:34:24 AM »
Quote
Originally posted by Flossy
I think just being able to exit at the spawn point without ditching would be an improvement.  I blew perkies the other day by spawing to a remote point in a Tiger only to find there was nothing near and immediately ended mission..... and ditched wtihout ever moving.


The trouble with this is, damaged GV's at the remote spawn would then be able to RTB with no kill awarded.  I think in this case the cures suggested could be worse than the percieved desease.  

I suppose you could have continued with your mission and prepared for yourself a safe place to RTB, yes?

Offline gofaster

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« Reply #21 on: December 18, 2002, 08:35:19 AM »
Quote
Originally posted by J_A_B
All we need is for C-47's and/or M3's to be able to drop an "exit point" cargo that, once dropped, would allow friendly vehicles/chutes to exit safely in a given radius for some length of time (say 15 minutes).   The graphic of the "exit point" could look like a tent with a flagpole or something like that.

J_A_B


 A good idea, but I think a better one would be to simply represent the spawn point with several indestructable objects such as rocks to (a) provide some protection for vehicles just spawning, and (b) to delineate an area where remotely spawned players can safely land the Tiger.  You would spawn from the point, do your business, and if you can't capture the town, then you can retreat back to the spawn point and save your perks.

Then again, maybe having the Tiger as a mostly defensive vehicle isn't such a bad idea either.  It would certainly provide some defense against waves of enemy jabo base capture missions, assuming you can get out of the hangar before its dropped.

Offline CyranoAH

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« Reply #22 on: December 18, 2002, 09:15:00 AM »
The Tiger's damage model is somewhat flawed, I think.

I was able to withstand several jabo passes with bombs and rockets. No damage.

Then I faced a M3. It took more than 5 direct hits (it was not moving) before dying (straaange). I got it, so well, no big deal.

BUT, then I came across an Ostwind, and guess what... after some impacts, I began to lose a track, the main gun, the pintle gun... and after some time, the Tiger was no more.

Is that right???

Daniel

Offline vorticon

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« Reply #23 on: December 18, 2002, 09:30:45 AM »
there is a way to successfully land...once the base you raiding is taken just go to there vh right in the middle then tower out...it counts (from some experiments in the hth i came to this comclusion)


and i took out a tiger in one pass from a mossie (2 500 pounders and 8 rockets landing somewhere around it)

Offline SlapShot

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« Reply #24 on: December 18, 2002, 09:31:23 AM »
Quote
Originally posted by Turbot
Saw many Tiger sorties with 20+ kills, someone had even 42 or 44 Kills - if you think Tiger isn't going to get PLENTY of use, you are mistaken.

Of the RTB option described above, I see none better than our present system.  Doesn't mean our present system IS the best, just I not seen a better or less gamey idea - unless you want to do away with forward sapwn points all together (which I don't BTW).


I'll bet that those 40+ kills were most likely defensive kills and not offensive kills. They probably drove to the spawn point and had M3s running supplies. Launching an offensive attack does not land you directly next to the base VH so offensive attacks dont have the same luxury. They must drive thru B17s, Ju88s, F6Fs, P51s all with eggs trying to stop the march. That is why I believe that it will be very rare that an offensive attack will ever result in a 40+ kill sortie.

What is being asked for is simple ... give perked vehicles (now that we have one) an opportunity to land/park safely the same as perk planes.

All ideas proposed so far sound plausable. If we keep working/refining the ideas, maybe HTC will implement one of them or something similar. They do watch and listen to our ideas and if they are sound, they do implement them.
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Offline SlapShot

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #25 on: December 18, 2002, 09:38:08 AM »
Quote
Originally posted by vorticon
there is a way to successfully land...once the base you raiding is taken just go to there vh right in the middle then tower out...it counts (from some experiments in the hth i came to this comclusion)


and i took out a tiger in one pass from a mossie (2 500 pounders and 8 rockets landing somewhere around it)


Vort ... I think we all realize that you can land safely at the field you are attacking once it has been taken. Heck, you can land/park even before its taken ... if you get there.

If you take up a perk plane to capture or support the capture of a base and it just isn't gonna happen, what do you do ? You fly BACK to a friendly base and land that puppy !!!

Spawn a Tiger to a base and if things don't work out, where are you going to go to land/park it safely ??? Right .. unless you have a few HOURS to spare, you just lost your Tiger perks.

Thats the point ... :D
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Offline Alpo

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #26 on: December 18, 2002, 10:46:09 AM »
Quote
Originally posted by SOB
I also don't care for the C47 idea (sorry J_A_B), but I think it would be nice if there were a spot near the spawn point where a spawned vehicle could exit / end a sortie successfully.

Ideally (and I don't know how hard this would be to do), it would be an area on the terrain that you could navigate to with the clipboard map.  If it were something that was visible, I would think it would become a beacon for spawn campers.


SOB



I agree that we need a place to land GV perks.  Nothing sucks worse than being in the middle of one of those grand fire fights with every type of armor driving around, 10+ scalps flying from the antenna and poof... someone pops the enemy VH.  Now what is a GV to do?

SOB's idea of a structure reminded me of those "Reference point", psuedo VHs that are scattered on the maps (evidently convoys spawn from these).  Could a similar structure be placed a couple of miles in back of the remote spawn point so if a GV wants to leave a fight, he actually has to retreat to this haven before exiting to preserve his kills.  It wouldn't necessarily be on the maps, but it should be in visual range with max zoom.
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Offline Alpo

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #27 on: December 18, 2002, 10:50:14 AM »
Quote
Originally posted by SOB

I would think it would become a beacon for spawn campers.


SOB



... and yes... the enemy "despawn" hanger is the first place I would park MY Tiger :D
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Offline Shiva

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The Tiger is AWSEOME !!! ... BUT ...
« Reply #28 on: December 18, 2002, 11:26:03 AM »
Quote
Originally posted by Turbot
The trouble with this is, damaged GV's at the remote spawn would then be able to RTB with no kill awarded.  I think in this case the cures suggested could be worse than the percieved desease.


I think that having some kind of indicator at a spawn point -- a green flag on a post, for example, a single rectangular bitmap that's always drawn perpendicular to the viewer's LOS so it's always visible to them -- marking the spawn point, where you can exit and have it not be a ditch would be a good idea. If you set your FE up so that the flag is only drawn if the spawn point belongs to a field your country owns, that would eliminate giving people a permanent indicator of the location of the spawn point that they could camp at (instead, they'd have to drive to the area where the map indicates the spawn point, then wait for someone to pop up to show them where it was before they could camp).

However, in conjunction with this, I would also recommend that exiting a damaged vehicle anywhere but in a hangar (vehicle or aircraft) be counted as a kill for the player that did the most damage to that vehicle (but not a death for the driver of the exiting vehicle). Even though you survived to exit, someone did shoot you up to the point where you unassed the vehicle on the field, so they should get the kill. Or score it as 'damaged' and award it as half a kill -- but recognize it as some kind of victory by their attacker. One of my pet peeves about the way that GVs spawn/despawn is watching a tank or Ostie pop up next to a VH, dropping three rounds of AP into it and taking out a track, the turret, and the engine, then watch the turkey exit his vehicle and get a successful landing while I get nothing, even though his tank is Swiss cheese.

Offline aac

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dropping repair and/or supplies
« Reply #29 on: December 18, 2002, 12:11:17 PM »
You have to have a real team player to help you as dropping supplies either vehicle or base does nothing for the player dropping them other than hurt their bomber rank, if they are trying to maintain a rank. You get perk points for it but no score points towards rank.

Dropping supplies on the hq, bases, or vehicles knocks down you damage/sortie srather drastically and if you get shot down doing so you take a double whammy.