Originally posted by Turbot
The trouble with this is, damaged GV's at the remote spawn would then be able to RTB with no kill awarded. I think in this case the cures suggested could be worse than the percieved desease.
I think that having some kind of indicator at a spawn point -- a green flag on a post, for example, a single rectangular bitmap that's always drawn perpendicular to the viewer's LOS so it's always visible to them -- marking the spawn point, where you can exit and have it not be a ditch would be a good idea. If you set your FE up so that the flag is only drawn if the spawn point belongs to a field your country owns, that would eliminate giving people a permanent indicator of the location of the spawn point that they could camp at (instead, they'd have to drive to the area where the map indicates the spawn point, then wait for someone to pop up to show them where it was before they could camp).
However, in conjunction with this, I would also recommend that exiting a damaged vehicle anywhere but
in a hangar (vehicle or aircraft) be counted as a kill for the player that did the most damage to that vehicle (but not a death for the driver of the exiting vehicle). Even though you survived to exit, someone
did shoot you up to the point where you unassed the vehicle on the field, so they should get the kill. Or score it as 'damaged' and award it as half a kill -- but recognize it as some kind of victory by their attacker. One of my pet peeves about the way that GVs spawn/despawn is watching a tank or Ostie pop up next to a VH, dropping three rounds of AP into it and taking out a track, the turret, and the engine, then watch the turkey exit his vehicle and get a successful landing while I get nothing, even though his tank is Swiss cheese.