Overall I think the perk modifier is a step in the right direction. Yes it has flaws - not going to use Rook, Knit, or Bish for example for fear of upsetting someone. We all know at times during the game two countries attack the other one, so if A has 100 players, B has 150 and C has 200 and A and B both attack C then the perk system doen't work. Techincally A+B has 25% more players, yet C still gets penalised and B is laughing all the way to the perk bank. But as I said it is a step in the right direction and no doubt will be refined in the coming months. Yes I am a knit and since the perk system was introduced have seen a slight increase in cost of perked AC and GV's depending on time of day, but overall have no complaints as I am sure the the modifier system will be refined.