Author Topic: The direction of AH  (Read 607 times)

Zeiram

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The direction of AH
« on: July 23, 2000, 10:45:00 PM »
Hiya all

All of you guys enjoyed AH everyday and no doubt that HTC has been adding
so may futures into AH with the rapid developments that have taken place since February.

However basic game future from the view of "War Game" has not been changing
since AW,  just capture field.

As you know, There are many facilities located in AH map such like
Fuel Refinery, Radar, Ammo Factory etc and damaged of them effect
re-up time of objects in each field.
Does anyone think how they transport them from facilities to each field?  
I think that this is a time to add next generations future "SUPPLY"

ex)
Make Road and Rail between each field and main facilities.
Operate scheduled train and convoy trucks(programmed) are transporting
materials from facility to each field.
It means that we will have many targets not only train truck own but also
cargo HUB stations, "BRIDGE", PORT, etc
Re-up time will be delay if we destroy of life line.
We will going to have a variety of strategy which never have before just capture fields.

Can you imagine that attack moving train or convoy trucks from Typhoon rockets or P51 strafe!
and bomb the suspended bridge between deep valley through M16's AAA shower  

** It is good to add new plane.
however we need situation for those plane which can be active in.
we can really enjoy with current plane set if you can add supply rail and road.

The Road can make differences the performance of Tank driving speed. (3 times faster than rough)
It means that the possibility to add T-34 right?  T-34 has good performance on rough road in USSR
then we can expect Pz.Kpfw.Vv

HTC, Pyro, I believe that those futures can be added in AH and not in WW2OL!

(sorry but my poor english)


Offline Cobra

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The direction of AH
« Reply #1 on: July 23, 2000, 10:54:00 PM »
Preach on Zeiram...all great stuff!

Cobra

Batmann

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The direction of AH
« Reply #2 on: July 23, 2000, 11:11:00 PM »
Cool Zeiram!  

AH planes have very good Flight Model. So, We want very good battle field next, don't we?

Realistic battle field is necessary logistic. For what purpose does the airplane fight? What is the command of the air useful for?

I wish AH will make us experience it.  

------------------
Batmann <CO/JG68> from Tokyo, Japan
JG68 Briefing Room
"FESSE" Far East Special Scnario Event

[This message has been edited by Batmann (edited 07-23-2000).]

Zeiram

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The direction of AH
« Reply #3 on: July 23, 2000, 11:15:00 PM »
 
Quote
Originally posted by Cobra:
Preach on Zeiram...all great stuff!

Cobra

Tks Cobra  
I heard that AW has programmed C-47 carrying
material when some object in field was destroyed.

Let's programmed train, truck or C-47 transport materials to each field
in AH, depends on object, Field of height, distance from facility.
We don't need so many A,V -Fields if we have those system.

Players got point same like object destroy instead of normal kill
if they killed train, truck or C-47 or new category whatever.

Battle in the Air and Ground has more meaning.
We all can fight for what purpose!
We never be tired to play AH every day  


Offline Beegerite

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The direction of AH
« Reply #4 on: July 23, 2000, 11:20:00 PM »
 
Quote
Originally posted by Zeiram:
Hiya all

(sorry but my poor english)


Much better than our Japanese, congratulations you make your points well and I also agree they are very good ideas.
Thank You

------------------
 

[This message has been edited by Beegerite (edited 07-23-2000).]

Offline Kieren

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The direction of AH
« Reply #5 on: July 24, 2000, 12:10:00 AM »
I like the supply concept- whether that is otto controled or not. Adding to that, I wish recon flights were worthwile...  

Offline Torque

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The direction of AH
« Reply #6 on: July 24, 2000, 12:17:00 AM »
UP

funked

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The direction of AH
« Reply #7 on: July 24, 2000, 01:35:00 AM »
In order to bring the battlefield to the level of realism of the flight models, the icons and radar need to be modified as I have whined about many times.  

Zeiram

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The direction of AH
« Reply #8 on: July 24, 2000, 01:44:00 AM »
 
Quote
Originally posted by funked:
In order to bring the battlefield to the level of realism of the flight models, the icons and radar need to be modified as I have whined about many times.    

Yes it is true funked.
and I'm sure HTC already consider it and marked in their to do list.

Let's make step by step

1)Make Road and Bridge
=>Setup change Tank speed between on road and rough.
a)We will have tasty target "Bridge"
b)We can drive Tank to the high alt Fields on the road.
c)Make occasion to meet Tank vs Tank

2)Add anti Tank Plane IL-2, Ju-87D
=>Tank killer(Air Back up for Ground units) make more fun.

3)Add new Tank T-34, M4, PzrV
=>Variety of Tank battle and good for event too.

4)Add function that C47 & M3 can deliver ammo & fuel to ground units.
=>New tactics/strategy for attacking base

5)Add programmed supply units (Train, truck and C-47) deliver materials whenever fields has damaged.
=>achievement.

Please write your nice idea  


Offline Mitsu

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The direction of AH
« Reply #9 on: July 24, 2000, 02:00:00 AM »
Ditto, Torque.  

UP  

Offline Mitsu

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The direction of AH
« Reply #10 on: July 24, 2000, 02:02:00 AM »
I always agree on nice idea.  

Zeiram

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The direction of AH
« Reply #11 on: July 24, 2000, 03:06:00 AM »
We can make event "The Bridge at Remagen"  

 


Yosus

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The direction of AH
« Reply #12 on: July 24, 2000, 03:14:00 AM »
Ahh yes!  
A strategic element needs to have value, and in a simulation, it needs to be recognisable as having a credible value in real life tactics.

Adding the features you suggest Zeiram, would make it easier to simulate 'realism'  .

Cheers
Yosus

 

------------------
One day, flight simulation will be so realistic, that youll need to wear brown corduroy
Phoenix Squadron.

Zeiram

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The direction of AH
« Reply #13 on: July 24, 2000, 04:09:00 AM »
 
Quote
Originally posted by Yosus:
Ahh yes!  
Adding the features you suggest Zeiram, would make it easier to simulate 'realism'   .

Hi Yosus,
Thank you joined last our event  
The important thing is how we put our emotion into the game right?
Just shoot fighter or bomb field is too simple.  
We need more strategic targets.
I really agree Batmann said "For what purpose does the airplane fight?"

and we are able to have more realistic event if those new elements are added
We can't make "The Bridge too far" if without bridge  

   

Offline Han Solo

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The direction of AH
« Reply #14 on: July 24, 2000, 04:42:00 AM »
And can we have a trench with lazer cannon batteries to fly my Falcon down??? But being serious, the supply line idea is great