Author Topic: CM's  (Read 708 times)

Offline Odee

  • Gold Member
  • *****
  • Posts: 2718
      • 49th Fighter Group
CM's
« on: January 30, 2003, 10:12:10 AM »
Please consider adding base defenses apropo for the theater of operation in futures CT maps.

Small things like Port/shore batteries with better fields of fire to defend against those fleets that like to come in close to shore.

Maybe some manned AA guns would be nice.

Better still: If you feel fleets are absolutely necesarry, then assign them a route and make it non-changing.

Some really great furballs in this Air war game have been ruined when the fleet comes a calling.  Hate to see this thing torn into Aces of the high seas.

Thank you for the time and effort you give to HTC and the subscribers
[/color]
~Nobodee~   Get Poached!
Elite: Dangerous ~ Cmd Odeed

http://www.luxlibertas.com/

Offline Batz

  • Gold Member
  • *****
  • Posts: 3470
      • http://bellsouthpwp.net/w/o/wotans/4JG53/
CM's
« Reply #1 on: January 30, 2003, 10:29:14 AM »
the cms have nothing to do with that......nor can they lock out cv control. they can only make the manned guns unavailable stop pt and planes from spawning there.

aka...wotan

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7630
CM's
« Reply #2 on: January 30, 2003, 10:30:44 AM »
while some shore batteries would be nice (on many maps, too) the best way to deal with fleets is to use them properly.  right now CV tg's are defenseless against a CR tg unless the CV tg has an accompanying CR tg and/or sinks the CR tg that is attacking it.

i've used fleets on both sides to deal with fleets on the other.

you leave a fleet exposed.. i'll sink it. at teh same time i try and make sure the fleets on the side i'm on are being protected and utilized properly.  it's been driving me to no end of < eyerolling > the way people have been trying to use CV fleets by driving them right up to an enema base when there are a) no mannable guns or b) lvt's... hence making that a very risky strategy for zero potential gain.

i can only assume these are MA-types who think the fleets function the same way, when they actually don't.

the naval (and to an extent on many maps, the vehicular) aspect is just another interesting part of the game. it is fun at times to play admiral nimitz or general patton.  :D
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline 10Bears

  • Silver Member
  • ****
  • Posts: 1509
CM's
« Reply #3 on: January 30, 2003, 11:39:27 AM »
Heya, Shane,

I got drafted to revise the Slot terrain for an upcoming sceniaro. It's gonna be a team effort.
Dux does the clipboard map, Sqrl does terrain art. A whole bunch of guys will do ac skins, and I'll do detail...

Land forms on The Slot look fine.. no need to change that but I'm going to change how Henderson looks.. there's another field about 2 miles away..a float plane base across the channel. plus Jordi wants a large field to the NE. All the other stuff clouds file, revamp all the bases, pill boxes inland and that.

Not much strat in the Solomans'.. but you guys need somethng to bomb... troop concentrations or somethng.

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7630
CM's
« Reply #4 on: January 30, 2003, 11:56:46 AM »
Quote
Originally posted by 10Bears
Heya, Shane,

I got drafted to revise the Slot terrain for an upcoming sceniaro. It's gonna be a team effort.
All the other stuff clouds file, revamp all the bases, pill boxes inland and that.
Not much strat in the Solomans'.. but you guys need somethng to bomb... troop concentrations or somethng.


yeah!  clouds! :mad:  kill 'em!! kill 'em all!!!  :D
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Sabre

  • Gold Member
  • *****
  • Posts: 3112
      • Rich Owen
CM's
« Reply #5 on: January 30, 2003, 02:19:22 PM »
Actually, there is an arena setting that locks out player command of TG's.   It's a number that indicates the number of TG's a player is allowed to command at one time.  I set it to zero in the BoB terrain, which is why those pesky (in that set up) bathtub toys stayed out of the way:D.

Sabre
CT Staff
Sabre
"The urge to save humanity almost always masks a desire to rule it."

Offline Dennis

  • Nickel Member
  • ***
  • Posts: 390
CM's
« Reply #6 on: January 30, 2003, 05:00:29 PM »
Just my opinion here, but I think it's shared by at least a few others.

I think the fleets have been a big gameplay-killer in this particular setup.  I'm aware of how they SHOULD be used, Shane points it out quite accurately.  And there's potential for some fun ops that way.
But, for the most part, the way they ARE being used this week is as ack platforms to park a few rods offshore to provide cover for vulchers -- or as vulchers themselves, with 5" flack.

Last night I finally logged in frustration/boredom while an allied cruiser fleet was parked at A9(?) with at least one carrier group (I think probably 2) close by.  There seemed to be little or no effort made to take the base, even though it was completely killed by relentless shelling from ships' batteries.

Sink'em?  Yeah, sure, it can be done.  Kudos to those who've mastered the skill.  But fact is, the IJN/IJA's jabo assets pale in comparison to the US's.  

I'm not sure what the solution is .. I just know it feels broke.
The lack of shore batteries ... inability to man field ack ... inability of carrier task forces to defend themselves in surface warfare ... and fleet spawn points that are HOURS removed from the action while the enemy's are nearby ... all combine to make this a pretty frustrating setup.

The dogfights have been fun, though.

Splash1

Offline Odee

  • Gold Member
  • *****
  • Posts: 2718
      • 49th Fighter Group
CM's
« Reply #7 on: January 30, 2003, 05:52:06 PM »
Thank's Splash... You summed it up rather nicely, IMHO.  And Sabre pretty much vindicated this thread as well.
>S<:cool:
« Last Edit: February 01, 2003, 04:54:59 AM by Odee »
~Nobodee~   Get Poached!
Elite: Dangerous ~ Cmd Odeed

http://www.luxlibertas.com/

Offline brady

  • Platinum Member
  • ******
  • Posts: 7055
      • http://personal.jax.bellsouth.net/jax/t/y/tyr88/JG2main.html
CM's
« Reply #8 on: January 30, 2003, 06:07:17 PM »
I ws at A9 last night and they were trying to take the base, a couple LVT died 100 or more times tring to do it, and made about 20 torpedo atacks aganst the two fleats off shore, the ack never prevented anyone from taking off, it was not untill an enemy CV closed to the base as well that they had enough airsuprort close at hand that they actualy took the base. I had funn constant killing action for over two hours right up till the end.

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7630
CM's
« Reply #9 on: January 30, 2003, 08:08:46 PM »
Quote
Originally posted by Odee
Thank's Splash... You summed it up rather nicely, IMHO.
>S<


we just used our fleet assets (properly) and sank *all* the usn ships up north...

:D
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Odee

  • Gold Member
  • *****
  • Posts: 2718
      • 49th Fighter Group
CM's
« Reply #10 on: January 31, 2003, 10:55:36 AM »
Yes yes yes... Back to Mother Rodinia....  oh wait, wrong thread...

Shane that was last night of Solomans?  I went in and out the game until an air battle finally happened, took the field then logged in anticipation of the next arena...!

BTW - Where'd the good 'ol USN re-spawn at again?
~Nobodee~   Get Poached!
Elite: Dangerous ~ Cmd Odeed

http://www.luxlibertas.com/

Offline jarbo

  • Copper Member
  • **
  • Posts: 240
CM's
« Reply #11 on: January 31, 2003, 12:04:41 PM »
The way I usually deal with tring to mitigate the CV "park 1 mile off a base tactic" is to (on task groups (TG) with carrier) remove LVTs and mannable guns.  

I leave the destroyer TGs with manned guns and LVts.

I really hate removing player control of the CVs as I want people to be able to maneuver them to meet the needs of the sides.

If HTC would create the CM ability to remove/allow player control from individual TGs (currenlty it is ALL or NONE wrt play control) then the Carrier TGs could be placed on a pattern by a CM and the Destroyer TGs could free roam and wreak havoc.

Jarbo
CT Staff

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7630
CM's
« Reply #12 on: January 31, 2003, 01:27:32 PM »
Quote
Originally posted by Odee
BTW - Where'd the good 'ol USN re-spawn at again?


usn fleets spawn just a little NW of the Port.  P2. by the time they could get back into action, the maps was pretty much split - back to "reset" bases.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Odee

  • Gold Member
  • *****
  • Posts: 2718
      • 49th Fighter Group
CM's
« Reply #13 on: February 01, 2003, 04:55:59 AM »
Quote
Originally posted by Shane
usn fleets spawn just a little NW of the Port.  P2. by the time they could get back into action, the maps was pretty much split - back to "reset" bases.


Sorry I missed that... LOL
~Nobodee~   Get Poached!
Elite: Dangerous ~ Cmd Odeed

http://www.luxlibertas.com/